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- Why Sniper Builds/Weapons Suck
Why Sniper Builds/Weapons Suck
Warhammer 40K Feedbackhttps://www.youtube.com/watch?v=7Ud3C9fura4
I wanna show you why Sniper Builds suck, the damage of the Sniper shot is way too low for high level missions, and single target skills (especially slow hitting ones), suffer from many disadvantages. Hard to get any vulnerability stacks, hard to keep debuffs up, hard or impossible to stack enrage tokens by themselves. I showcase whats wrong and bringing some Ideas how to fix it. If you have any Ideas yourselves, please make them known.
I hope we will be able to see some improvements in the future to Sniper and single target weapons and can finally enjoy playing them as well!
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I'm building Sniper Assassin right now, and intend to use Archeotech Relic Boltgun (the one with armor piercing "Single Shot" and spreadless "Frag Burst") with "+200% Damage against Shocked, Slowed or Stunned enemies" psalm doctrine. This will cover my needs in crowd control and debuffing (Slow on crit from Physical skill tree). The good thing - "Frag Burst" is a Salvo attack, so you will have 19 Enrage tockens all the time.
The only reason you will want a Sniper rifle is Headshots (preferrably stealth ones), but... Stealth is usless. Why the shot from stealth won't count as a Surprise, it's the most suprising thing I can imagine :) If it will work that way, the Headshot from sniper rifle with "400.0% Damage Bonus for the First Attack in Surprise State" will be the Elite killer.
Set this current order state as My default.