Why Sniper Builds/Weapons Suck



I wanna show you why Sniper Builds suck, the damage of the Sniper shot is way too low for high level missions, and single target skills (especially slow hitting ones), suffer from many disadvantages. Hard to get any vulnerability stacks, hard to keep debuffs up, hard or impossible to stack enrage tokens by themselves. I showcase whats wrong and bringing some Ideas how to fix it. If you have any Ideas yourselves, please make them known. 

I hope we will be able to see some improvements in the future to Sniper and single target weapons and can finally enjoy playing them as well! 

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Why Sniper Builds/Weapons Suck
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117 days ago
This comment was deleted 114 days ago by Marcopolocs
119 days ago
This comment was deleted 119 days ago by Marcopolocs
121 days ago
This comment was deleted 119 days ago by Marcopolocs
143 days ago

I'm building Sniper Assassin right now, and intend to use Archeotech Relic Boltgun (the one with armor piercing "Single Shot" and spreadless "Frag Burst") with "+200% Damage against Shocked, Slowed or Stunned enemies" psalm doctrine. This will cover my needs in crowd control and debuffing (Slow on crit from Physical skill tree). The good thing - "Frag Burst" is a Salvo attack, so you will have 19 Enrage tockens all the time.

The only reason you will want a Sniper rifle is Headshots (preferrably stealth ones), but... Stealth is usless. Why the shot from stealth won't count as a Surprise, it's the most suprising thing I can imagine :) If it will work that way, the Headshot from sniper rifle with "400.0% Damage Bonus for the First Attack in Surprise State" will be the Elite killer.

This comment was edited 143 days ago by AFedienko
144 days ago
Yes you are right. The sniper cannot be a fun build to run. It can come close when you use archeotech that has "single-target one-hit kills cause an explosion..." but the gun can't do enough damage to always get a one-hit kill. The  daemonforged with "enemies explode on kill..."  doesn't do enough AoE damage.