[PS4] Hitbox Nemesis Boss

6

Hi,

the hitbox of the Nemesis Boss seems to be bugged. Most of the time my melee assassin can't regenerate adrenaline, when hitting him. Also the passive skills don't work. I often have no life on hit from my relic and also no cooldown reduction. It seems to be important, where I hit the boss, but I'm unable to reproduce the bug. It happens everytime I fight the Nemesis.

This post was edited 5 years 261 days ago by Casu84
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[PS4] Hitbox Nemesis Boss
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5 years 241 days ago
+1
Marcopolocs

Hi Marcopolocs,


I found out a little bit more: it is only the shield of the Nemesis, where it doesn't work. The game also shows no damage numbers. Same thing with my crusader, but he heals without problems, when hitting. Maybe because he has armor penetration.


...I hope someone still reads this

This comment was edited 5 years 241 days ago by Casu84
5 years 259 days ago
+1
Marcopolocs

Additional Information:

- When hitting the Nemesis, the sound of electricity of the Arc Sword is missing. It sounds like hitting an object (wall, barrel, etc.)

This comment was edited 5 years 259 days ago by Casu84
5 years 240 days ago
Casu84
Got it, we will include this information in our tests!
5 years 239 days ago

Hi Marcopolocs,


thank you. I know, that this has no high priority, but it ruins the end game for the assassin.



5 years 261 days ago
Hi,

could you please specify which enchants as well as passive skill are not working in the Nemesis battle? We will try to reproduce the issues you encountered. Thank you in advance! 

5 years 261 days ago
Marcopolocs
Hi Marcopolocs,


thank you for your reply. I try to explain the main skills / attributes of my build:


Attributes:

Accuracy 15 (for damage bonus in Surprise state)

Survival 8

Bloodlust 20 (for 200% Adrenaline gaine in Surprise state - doesn't work on Nemesis most of the time)


Weapon:

Arc Sword with "20% chance to deal double damage and heal that amount" (doesn't work most of the time)


I've got a melee Crusader with the same passive on his weapon and it works without problems.


Skills:

Movement -> Cooldown reduction skills (3% bonus for skills loner than 1 sec work fine)

- Cerebral Feedback "Dealing critical hits reduces skill cooldowns by 10%" (doesn't work most of the time)


Suppression:

- Defiance "Reduces skill Cooldown by 1 second when the character is hit" (seems only to work, when hit by other enemies, but not really sure)


Criticals:

- all skills except of Massacre


The goal of that build ist to keep up the Temporal Distortion Field of my armor and in all other situations it works just fine and sometimes even on the Nemesis.