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- Martyr Release - Final Dates - A letter from our Producer
Dear All,
first of all, I’d like to skip the excuses, so let’s get straight to the point and start with the bad news.
We had to delay the release date of Warhammer 40,0000: Inquisitor – Martyr to 5 June (2018).
The reason is simple, really. Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game - in agreement with our console publisher Bigben Interactive and our licensor Games Workshop - on all three platforms at the same time.
In a nutshell: we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms.
And now that we’ve got the bad news out of the way, I’d like to tell you why this could be a good thing after all:
On one hand, the usual, but always very true statement: this means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release.
On the other hand, now that we’ve messed up the big date of the original announcement anyway, we decided to still do one big Beta build update for Steam.
With the three extra weeks, we’ll now have the time to do this and trust me, all the harsh criticism, I mean the extra feedback will help us immensely to balance and fine-tune the game.
Therefore, the dates now set in stone:
- Fresh Steam Build – 21 May
- Release – 5th June
Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you.
In return, we promise we’ll push this three weeks hard so it’ll be very-very useful for Martyr.
Zoltán Pozsonyi
Producer
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Better to wait a bit longer for a better, more polished game. We know you guys are bending over backwards working on this, and what as letdown it would be to, after all that hard work, to only get negative feedback at launch, because you tried to get the game out as fast as possible. I'm sure the "console peasants" appreciate getting the launch at the same time as the rest of us, and a few more weeks of polish for the PC version is only a good thing.
Keep up the good work and high standards, and we, the players, will praise you for it.
I really don't think its acceptable to delay a digital pc product because of consoles.
Something close to the release build?
Or something close to the current alpha build?
YES! Someone owes me 100€. Brb after collecting :D. Take the time you need, hickups happen all the time.
Better a finished good product, than a ubisoft...
Ssiigghhhh, NNnnooooo...
No, seriously.
1. Does this also mean that the Console version of Imperium Edition of Inquisitor will also be available to buy through/in Gamestop Stores as well?
2. Does this also mean that you will be making a Mega Cool Kick A$$ Package (Incl. Inquisitor Miniature, Artbook, Statue, novel, Metal Coins, excl. ingame Content etc.) Edition for Console buyers as well? This might not be the case, but the truth is, we need it.
Other then that, polishing their games does help a great deal before release. Unfortunately there are so many who do not do this. And the results shows.
Don't wipe on the 5th of June and all will be forgotten. A headstart would be great from beta.
I know I'm weird but this is a good thing for me, I'll buy my gaming notebook at the end of May or the first days of June. It was disturbing me that I can only join late to the party but now it is the God Emperor's blessing (and Neocore developers)! Thank you! :))
Pffff...
kidding, right?
You are telling us, that your console release is behind timetable for three weeks and you are pushing 90+ hours a week...whilst the PC version is ready as planned?
Who will ever believe, you do "polishing" on a completed game, while at the same time your developers struggle with 90+ hours to get the console build ready? Even if you have separated development teams (which is most likely)? Which kind of polish shall that be?
That's like building a house, and because the roof is delayed by a month, you polish the floor in the basement...completely unnecessary and an absolute shoddy trick to humour the users, who have already payed for.
Yes, you probably have your contracts with publishers to release all platforms at the same time,
so tell this! But to argue this with some polishing as 'positive part' is hardly to believe.
"...and hopefully it won’t be a deal breaker for any of you."
It is.
No goods, no extras, no price reduction for your expensive early access,
not even a simple excuse for letting your customers wait.
"...first of all, I’d like to skip the excuses..."
Very diplomatic. Flown through the nursery with the jet fighter?
I definitely will think twice buying again from you.
Well there are features the players haven't seen. Therefore there's every reason to expect changes to be demanded during the beta. The chances of the entire launch being 100% perfect and infallible to criticism is.... unlikely.
The house analogy doesn't work for me. Being "finished" is only an expression that means it meets standards of the player base or perhaps the developers.
To me games are far more like a film or like a piece of art. I don't think there will ever been a developer who is passionate about his project who doesn't want more time to add something they always wanted to include, change something they weren't happy with or adjust something to look a little smoother etc etc. Money just gets in the way of that.
Heck give me a pen and paper and i'll write a list of possible refinements from here to Callabongo.
Yes, unpleasantly nowadays nearly no game exceeds the beta-state at release time, users have to deal with bugs due to shorter time-to-market and the developers possibility to serve updates bite-by-bite long after release date. Remember times before everyone having tons of Mbps internet connections - a game was done and completed at release day. No patches, no bugfixes, nothing.
Well, your idea is quite romantic :) ...hoping for getting better experience through waiting...one would possibly improve the game like you stated on a small project with few (none) other members involved.
"...add something they always wanted to include, change something they weren't happy with..."
This will never ever happen in the last few weeks before release, the design/feature freeze was weeks if not months ago and all design changes can break things in other areas no one is aware of.
So all what could possibly be done is: "...adjust something to look a little smoother", and even that is doubtful:
If your dev-teams are behind timetable, every single department member will work the hell out of to get things sorted and assist,
and not waste time by making that edge a little smoother or this lighteffect a little fancier.
From my experience, if you're (really) done with testing and bugfixing and have time left to release, devs focus on the next part/project and do not bend a single finger on the old one, to not eventually break something that is already working.
Will this delay be of any extra benefit to the console versions? #consolepeasant4life
"The PC version gets three extra weeks of polishing"
So what do the Console Customers get, the ones who have waited just as long as the PC ones, who dont have the Luxury of a Beta Version (or are you planing to offer a Beta for console users)
The ones who (you hope) will spend there hard earned money on your product
We just get told to wait... AGAIN...and put up with it..
Yeh that seems fair...
Cheers Neocore !
you see that they have a bit of difficulty otherwise the release date would be the previous one.
always ste console that ruin everything !!!
Please let people know you're kidding about the 90+ hours a week. They're freaking out and believe you were serious.
That said, take your time and don't let entitled whiners guilt you into giving them stuff. You don't owe them anything but a quality product.
I am also wondering what date the next "delayed due to (insert random excuse here)" will be, I'm going for week commencing 24th may, let's see exactly how set in stone the release date really is
The console version DOESN'T WORK. The delay is ONLY to have it running correctly. Else, they would have done the polishing and tunning AFTER the release.
Hence, the console version is the one who benefits most from the delay as it goes from to broken to playable.
Moreover, they won't do a beta on console as the console version is bugged. And when it is corrected, they will directly go to release, not add another delay for a pointless beta.
Focus Home Interactive have just cancelled release of Space Hulk Deathwing on XBOX as there Dev's could not get it working, at what point will Neocore do the same
explains the difficulty, lays out new timelines all the while keeping the community informed.
One might like their choice, one might not, but atleast they are honest and forthcoming enough to say how things are. I'd rather have honesty and good hard work come before pr-managment and spin-doctors.
You need not ask us kindly Neocore; give us your honesty and atleast I will give my full support to the very end.
The Emperor Protects
Sincerly,
Vlricus von Kronstadt
1) should be 4-6 weeks, ok, but what about level limits (Inq and Acc, though I hope from the depths of my heart that the last one will be removed completely or nerfed greatly) - would they remain 50/60 or somewhere mentioned 40 or something else?
2) season 2 - the same,
Reason why this is important to me (and probably others) is character building and it's importance - it's rather safe to say that with 40 skillpoints all chars of the class look generic, or perhaps in 1-3 variants (full melee, one mixed and one ranged Crusader, for example) - 40 skillpoints can make *some* difference, but not really much, and that 'situation' should last for 1.5 months, if not delayed
Same goes to Season 2 - words about '10 more levels' - wright or wrong were present and 50-point situation is pretty much alike the 40-one. Except we're talking about 3 months, perhaps more...
To build a truly own or unique character, a player needs either more skillpoints (not too good, something *needs* to be left for later expansions) OR greater 'width' more skilltrees reasonably equal of power, forcing the player to chose between them. This might as well be fixed with (Alignment difference and/or) very similar skilltrees - example:
- Movement skilltrees, has movement speed, has nice cooldown bonuses, has good finalizer. NICE! And bit *too* nice. Whatif it's constructed as a 2 separate skilltrees, one offering more of one, second of other? Current one is *too ideal* even for starting character, because at least part of it is taken by almost every class.
Point of this is that even something like 200 skillpoints doesn't mean so much IF there's enough *side* skilltrees, or need to complete *both* (or more) of them for maximum effect, or if there's progressive skillpoint cost for late skills (above finisher, they are improvements, but cost reasonably more - player need to chose either a specialization or 2-3-whatever skillpoints invested in something other).
Of course, theory is not something that is crucial in this frantic work time...
Some info about seasons (and beta contents) would be nice, and shouldn't take too much valuable time...
Mighty Snakefist,
Wise and Powerful
Console Betas are a very important tool. Just like any other beta for any other platform, this allows the game to be mass tested and exponentially improves the chances of finding bugs to fix that weren’t found during in-house testing. This way we aren’t paying full price for a product with a potentially game breaking bug at launch.
I really don't think its acceptable to delay a digital pc product because of consoles.
Wanting to honor a contract with a publisher regarding a simultaneous release on all platforms is good business. While it would be nice for PC to get it early doing so may cause problems with bonuses or other revenue streams that would adversely affect Neocore. Given that they have already detailed upcoming support for Martyr, why risk invalidating a contract when the delay is relatively small anyway? Besides, you can still play it early on May 21st.
Focus Home Interactive have just cancelled release of Space Hulk Deathwing on XBOX as there Dev's could not get it working, at what point will Neocore do the same
Just look at PoE and you will see that sometimes it is the system architecture that makes one console easier to port than the other. Regardless, we will find out more on June 5th.
Sincerly,
Vlricus von Kronstadt
Sincerly,
Vlricus von Kronstadt
And yes, since I am now on a downvote roll I will roll on with effort. And promethium.
Sincerly,
Vlricus von Kronstadt
In His Infinite Wisdom, He suggested or discussed many Crucial Questions to a Great Depth, only to be down-voted because of role-playing in forums. Some people have no sense of humour, sadly.
Mighty Snakefist,
Wise and Powerful
LOL
LOL
Therefore, the dates now set in stone:
- Fresh Steam Build – 21 May.
- Release – 5th June
Who would have known stone could have been so malleable
Therefore, the dates now set in stone:
- Fresh Steam Build – 21 May.
- Release – 5th June
Who would have known stone could have been so malleable
....I highly doubt that, so stop whining around and be thankful for a developer who doesn't want to release a game that is not polished and working as they want it to be.
It is usually just measured in bugs per 100 or 1000 lines of code. :D
Surly they must know about tho
Surly they must know about tho
I kind of want to believe that it's not like they already know they'll delay again, told that store but not the players,
but then again, I want quite a few things I'll probably never get. ;-;
Set this current order state as My default.