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- fixes that are necessary
fixes that are necessary
Warhammer 40K Support Area1. the berserker token need to got back 1sec at 0.5 u cant even hold them on Debuffs bar fast enough to make more. just made the items 100% trash.
2. plz make more chars slots i thought were supposed to have 2 every seasonal. we still stuck at 10..
3 more char inventory space i need 2 tabs would be nice.
4. get rid of purple blueprints form drops / should only be sold by the store, change higher drop chance of relic/archotech
5.plz stacks the boxes for the store/ pain full to store all of those boxes in static box
6/ faster loading times it. is 100 necessary
7./when ppl lag out they need to able to join back in the mission,
8.pysker triangle(slow u down ) is too much should be removed or an way to by pass the effect
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5. all the boxes like / alpha packs / omega pack/ beta packs , other purple packs / all the ordos store boxes/items/ need to able stack in my stash box ,
7. is not fix on Xbox , when u drop form game u can't join back till them mission is over.
1. (1) This will not change either as the current mechanism was worked out based on our core Beta testers' feedback and what our designers felt to be the best. ( That was a terrible decision to make was probably , cause they didn't understand the item / mechanism. ( i have tested myself and it doesn't work !!)
2a. more chars would be nice i have max 10 char at 100 would like to more build for fun .
8* where do i sign up for this core Beta testers' part?
2) If necessary, we will increase the character limit. Not with every Season but Season 3 will might see the implementation of 2 extra slots
3) We are working on expanding the inventory tabs but in another way than you might guess. We will reveal this only later.
5) This is not clear for me, could you elaborate your request a little more?
4) This will not likely to change. The reason is what @HERUCEVA mentioned: for beginners and casual players purple blueprints are a good way of improving their equipments.
1) This will not change either as the current mechanism was worked out based on our core Beta testers' feedback and what our designers felt to be the best.
7) This is still a thing? We resolved the problem a few months ago so players should be able to rejoin their team after a disconnect. Are you sure the game is still haunted by this problem?
6-8) These will be discussed on our end. If there will be a way to reduce the loading times then we will do it.
Thanks for all the input!
In regard to point 7: is this fixed on consoles as well?
I'm pretty sure after disconnect/crash and booting up the game again, we lost players in our session and they couldn't rejoin the active mission.
Maybe we're doing it wrong though. Is there a specific procedure to follow when this happens?
When booting up the game i think we need to be reinvited and that only happens at the bridge which is after the mission.
To clarify, i think both me and Cerberus Hades are not talking about a short disconnect but in the scenario where your game crashes or your session gets completely aborted.
But maybe we're just missing something here.
Thx again for all your feedback
The lootbox stack sounds good, we will consider this option, thanks!
Hi,
I'm not sure I understand every suggestion but I do feel the same about some of the suggestions you made.
2. plz make more chars slots i thought were supposed to have 2 every seasonal. we still stuck at 10..
I've seen this request multiple times and I must say I understand.
Sometimes you just want a character to farm heroic deeds with or smth and when you're out of slots that's a problem.
3 more char inventory space i need 2 tabs would be nice.
I've only rarely felt this as an issue but yes, sometimes I need to drop loot because the inventory is full and I clean up my inventory between every mission.
Something I've been craving for is a system that allows you to save a couple of gear builds.
E.G.: one for normal runs, one for loot runs and one for exp runs.
Now you need to have all items in your inventory and equip and unequip the items you want based on the mission you're doing.
Having multiple builds saved and switching them when needed would lower the inventory requirements as well as the micromanagement needed to keep your inventory clean (because if you keep multiple gears in your inventory, you also can't use the sell all or salvage all items of rarity blue, purple, etc... because you might salvage your relic exp gear...)
4. get rid of purple blueprints form drops / should only be sold by the store, change higher drop chance of relic/archotech
Hmm, during the early stages of the game, this could be an expensive affair. However, artificer blueprints are only useful until mid-game I guess. Upping the drop rate for relic and archeotech (specifically the latter) would be nice I guess.
5.plz stacks the boxes for the store/ pain full to store all of those boxes in static box
I'm not sure what you mean by this?
6/ faster loading times it. is 100 necessary
I agree that when speeding through missions the loading times can be somewhat of a drag and take the fluidity out of your game time. Maye strange but I've never felt this as too intrusive to the game experience. That being said I definately understand what you mean here and I too feel this could be a huge improvement. Might not be easy to achieve though..
7./when ppl lag out they need to able to join back in the mission
Maybe when they overhaul the co-op system and extend this to voids, this could be looked at as well?Don't experience many disconnects but it does happen and it would be nice to be able to rejoin the ongoing mission.
8.pysker triangle(slow u down ) is too much should be removed or an way to by pass the effect
I use the mobility skill of the aether blade to get out of the way.
I don't feel this warp anomaly should be removed. It's gotten me killed a couple of times because I wasn't paying attention but I like the fact that you need to remain on your toes at all times during missions.
Set this current order state as My default.