Best mission type for Skull event?

31

I have run 15 general maps but, I havent seen the event yet. 


Is there a best location to spawn the npcs that we need to kill for the event?

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Best mission type for Skull event?
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4 years 204 days ago
Addendums to the comments so far:


If you already did the entire Warzone, you can grind the last map over and over, as it has a +2 villains modifier, who can be Skull Procurators (4 villains in map altogether), and near the 3rd target, there is an elite that can be also a procurator (tho I had several runs with 0 procurator)


There is a tarot card (cannot remember the name suddenly) that boosts villain/commander enemies, and it can roll a "+2 villain in mission" modifier, increasing the chance to find a procurator.

4 years 204 days ago
Posted by Bishop120 4 years 205 days ago
Congrats on getting it to 100.. I'm only in the 60s at this point.  So to clarify a few things for anyone else reading this thread..


1) Some enchants on the item are working even when not unlocked.  I honestly believe they are all working but your character numbers just dont show them.

2) Yes you can get skulls from missions lower than your level.  I started doing the War Zone series at level 88 where as WZ starts at level 50 and get them fairly routinely.

3) Aspiring Sorcerers villian types can also be procurators so pretty much and mission type can have procurators.  In addition when the sorcerers spawn their clones they can also be procurators.  Several times I have gotten 2 skulls from a single Aspiring Sorcerer spawn.

4) The "best" mission type is Hunts as they have at least 3 of the types of enemies which can be procurators but give the above note any mission can give more skulls.

5) War Zone is a good place to get "routine" amount of skulls.. maybe not the best way but if your tired of running random missions it works.

6) The new void crusade is also a good place to get a routine amount of skulls.  Just like above.. its ok if your tired of running random missions.

7) Lastly.. this item is a leveling item for new characters hence its starting level of 10 and the random assortment of enchants which are underwhelming for endgame content.  Its not made for endgame but its not super terrible. (honestly that rosarius field has saved me a couple of times and has made me rethink it as potential for armor relic enchant)

I've just been doing speed 70's on my level 100 character.


Hunts; Panic Room, Rescue; Purge, in that order for me. I've never have any spawn in assassinations or the othe rmission types.

Warzone is a fast way to keep getting these mission types once you have exhausted the star map.

To your last point, see, it's a level 10 item so even a newbie to the gam,e thanks to the sale drawing attention to it, can equip it after a few hours max of gameplay and thus take part in the event. But I wouldn't dismiss it as not endgame worthy like so many people are.

Flat 10 all resistance is by itself awesome on a neural implant. My main relic has 3 separate +13 resistances toe ach of warp, heat and physical damage, replacing them with resist all 10, is not bad at all, especially when you then see that the rosarius is there as an added bonus. 10% move speed, useful and whilst 5% damage isn't as great as some of the buffs the 5% shockwave is nice and I am seeing it trigger ofdten enough currently. The 5% enrage token on hit is not as good as a flat +1 enrage token on crit hit, but in a non-crit hit build it is a viable alternative to the chance to get an enrage token on kill or hit taken enchants. It's moire of a good general all rounder item and whilst it may not be as powerful in some endgame builds, it is stilld ecent enough whilst you are refining builds to use it. The BIG issue is that people want to have it completely unlocked already so they can play with all its' abilities sooner rather then later. Honestly if they'd tied it's unlocks to another mission lot like the reclamation event where every 10 missions you unl,ocked anotehr enchanmt but the missions got more difficult each time, 5then that would be far more achieveable for most players and far less frustrating. In any case, I still reckon it's not a bad piece of kit.

4 years 204 days ago
+1
Posted by treecargarage 4 years 205 days ago
I'm a moron...I completely forgot about the starmap, since I almost never use it. I could have looked for Hunt missions there... =(
The starmap really trolled me yesterday. I got like 20 hunt missions on the map, all Drukhari/Aeldari/Tyranid, which ofc don't give skulls.
4 years 204 days ago

Honestly before lv 45 I saw maybe 2 Skull Procurators enemies needed for the event from lv 1-44. After that I saw them consistently as many as 3 per stage mostly on Khorne missions. Nurgle missions rarely seem to have them as in 1 or none. Word Bearers and Black Legion from 1-3. Best type is assassination and Hunt missions for me so far just under 40 kills now. Alpha Legion I have yet to see any Skull Procurators. To clarify you will see a floating skull that is golden typically over the enemy you need to kill on the screen. Just because it shows a skull on the map or mini map it may be a non Skull Procurator enemy.

This comment was edited 4 years 204 days ago by Asherum
4 years 205 days ago
Posted by Alavaria 4 years 205 days ago
The random missions in "mission deployment" (that go to level 70) do seem to stick around. But the starmap ones switch out after 6 hours from when you first see them. Going through all the starmap systems is a bit annoying though.
I'm a moron...I completely forgot about the starmap, since I almost never use it. I could have looked for Hunt missions there... =(
4 years 205 days ago
Ponge
The random missions in "mission deployment" (that go to level 70) do seem to stick around. But the starmap ones switch out after 6 hours from when you first see them. Going through all the starmap systems is a bit annoying though.
4 years 205 days ago
Posted by Ponge 4 years 205 days ago
Is there a way to reset random missions besides doing the other missions? Or is there a reset time frame?
I think it's a time reset...
4 years 205 days ago
treecargarage
Congrats on getting it to 100.. I'm only in the 60s at this point.  So to clarify a few things for anyone else reading this thread..


1) Some enchants on the item are working even when not unlocked.  I honestly believe they are all working but your character numbers just dont show them.

2) Yes you can get skulls from missions lower than your level.  I started doing the War Zone series at level 88 where as WZ starts at level 50 and get them fairly routinely.

3) Aspiring Sorcerers villian types can also be procurators so pretty much and mission type can have procurators.  In addition when the sorcerers spawn their clones they can also be procurators.  Several times I have gotten 2 skulls from a single Aspiring Sorcerer spawn.

4) The "best" mission type is Hunts as they have at least 3 of the types of enemies which can be procurators but give the above note any mission can give more skulls.

5) War Zone is a good place to get "routine" amount of skulls.. maybe not the best way but if your tired of running random missions it works.

6) The new void crusade is also a good place to get a routine amount of skulls.  Just like above.. its ok if your tired of running random missions.

7) Lastly.. this item is a leveling item for new characters hence its starting level of 10 and the random assortment of enchants which are underwhelming for endgame content.  Its not made for endgame but its not super terrible. (honestly that rosarius field has saved me a couple of times and has made me rethink it as potential for armor relic enchant)

4 years 205 days ago
treecargarage
Is there a way to reset random missions besides doing the other missions? Or is there a reset time frame?
4 years 205 days ago
Posted by Ponge 4 years 205 days ago

Yeah, Hunt missions are the best, but what do you do when you run out of Hunt missiosn with the proper enemy type? Did all random missions, scrolled through the map and there is no more.

Yes, that's what happened to me. It took me quite a while to get to 100...I'm guessing most players will not play enough to reach the end, though...
4 years 205 days ago
treecargarage

Yeah, Hunt missions are the best, but what do you do when you run out of Hunt missiosn with the proper enemy type? Did all random missions, scrolled through the map and there is no more.

4 years 205 days ago

I want to add two things:

1) Someone said the last WZ mission gives between 1-3 skulls...my experience is that it sucks and that it doesn't compare to Hunt missions.
2) I think the item is bugged...I was getting enraged tokens early on when I didn't have enchant #6 unlocked. Turns out I must have been getting them from this enchant.

This comment was edited 4 years 205 days ago by treecargarage
4 years 205 days ago

They seem to drop from Elite and Villain mobs.  Hunt missions usually get you three Elite and a random Villain.  A Procurator will have a large grey skull icon floating over it ("wielding previously unseen warp-symbols"?).  Hunt missions by far have the most chances for them.  I've gotten 3 skulls from a single mission, but I've also run several where I didn't get any.  The easiest thing to do is sort your random missions by type and run the ones with the right faction.  Because the item is account-bound and level 10, you can pass it between multiple characters if they can run random missions.


Also note that they have to be of the right faction listed for the event in-game, but I haven't had any luck with Nurgle, only Chaos Legions; not sure if it's bugged or just bad luck.

4 years 206 days ago
Finally got to 100...I guess the item will be good for new characters. Sorta reminds me of low level D2 rune words.
4 years 206 days ago
+1
Posted by Bishop120 4 years 206 days ago

Well it makes sense for the underwhelming stats if its meant to be a leveling relic for new characters.  IF (big if here) new ancient relics have as many stats as this one then thats promising for new ancient relics.  The RNG system on the other hand feels like a typical time/pool system.. basically for all the time you dont play (or maybe just time in general) you generate a pool.. when the pool is full you get a good loot explosion and get everything you need.. now that the pool is empty you get a drip feed of the items till the pool fills up again.  Designed to make you feel like drops are normal when you start playing then give you the minimum required for a while.  Typical "skinner box" loot mechanic.. (https://www.youtube.com/watch?v=tWtvrPTbQ_c) albeit this implementation is among the worst/most obvious of games I've played..  The worst part is the tarot cards looking like they help but actually seem to do nothing..  one mission you will get 2 screens full of loot or stacks of intels/tarot cards.. then barely anything for the next 10 missions.

What you said about their RNG system makes a lot of sense. I wouldn't be surprised at all if this is what they do.

As for the Ancient item we're currently leveling...frankly, it sucks. If it's an offering meant to help us during the first season, then I find the offering insulting.

4 years 206 days ago

Got most of my event kills from lower level missions, so at level 98 doing the lvl 90 "random missions" and really low level starmap ones does it.


Thankfully, Hunt type gives 3 elites, so decent chances there (you can get more than 1 skull mob per mission), while the Purge and some others have like 1 chance. Others like Assassinate don't have them.


There's also always the chance for a Villain to spawn as a skill mob as well, seems like. Chaos sorcerer villains have had the skull on them a few times that I've encountered.

4 years 206 days ago
treecargarage

Well it makes sense for the underwhelming stats if its meant to be a leveling relic for new characters.  IF (big if here) new ancient relics have as many stats as this one then thats promising for new ancient relics.  The RNG system on the other hand feels like a typical time/pool system.. basically for all the time you dont play (or maybe just time in general) you generate a pool.. when the pool is full you get a good loot explosion and get everything you need.. now that the pool is empty you get a drip feed of the items till the pool fills up again.  Designed to make you feel like drops are normal when you start playing then give you the minimum required for a while.  Typical "skinner box" loot mechanic.. (https://www.youtube.com/watch?v=tWtvrPTbQ_c) albeit this implementation is among the worst/most obvious of games I've played..  The worst part is the tarot cards looking like they help but actually seem to do nothing..  one mission you will get 2 screens full of loot or stacks of intels/tarot cards.. then barely anything for the next 10 missions.

This comment was edited 4 years 206 days ago by Bishop120
4 years 206 days ago
Posted by AuretiousTaak 4 years 206 days ago
9 hgours gameplay today co op with my brother on PC, minimum level 98 missions (gods, give us a tarot card that gives us a base level 100 mission already or make 100's available on the star map! Being 100 and not able to run star map maps at at least your level sucks so much) all the specified enemies, prioritising hunts and assassinations, and only 29 skullz farmed. That's massively crap. Just did 2 hunt missions now, no skullz. It may be a 2 week event but a lot of people don't have 8 hours or more (or should I say closer to 30) ofd available gameplay in a fortnight to play (and no, not everyone is/has been in lockdown so if that is why the drop rate is so heinously slow, change it!). Bit sucktastic to be honest.
Neocore's RNG system is messed up.

Sometimes you get something that you should for a few games in a row...then you will have a looong (read: unnatural) dry streak.

The peasant would be quick to cry out: "But that's how RNG works!"

No...that's not how it works at all. There should almost never be long dry streaks.

4 years 206 days ago
Bishop120
9 hgours gameplay today co op with my brother on PC, minimum level 98 missions (gods, give us a tarot card that gives us a base level 100 mission already or make 100's available on the star map! Being 100 and not able to run star map maps at at least your level sucks so much) all the specified enemies, prioritising hunts and assassinations, and only 29 skullz farmed. That's massively crap. Just did 2 hunt missions now, no skullz. It may be a 2 week event but a lot of people don't have 8 hours or more (or should I say closer to 30) ofd available gameplay in a fortnight to play (and no, not everyone is/has been in lockdown so if that is why the drop rate is so heinously slow, change it!). Bit sucktastic to be honest.
4 years 206 days ago
Posted by Bishop120 4 years 206 days ago
So underwhelming...  I wonder if this was datamined or if someone has completed it.  If they completed then they must have figured out a way to game the skull mechanic because it slowed way down for me last night.
Virtually all new patches/events are severely underwhelming. I thought maybe this new item was a sample of what's to come with the new Ancients...how wrong I was.


Also,  I'm trying to get to the last WZ mission. Currently, I'm at 67 skulls.

4 years 206 days ago
treecargarage
So underwhelming...  I wonder if this was datamined or if someone has completed it.  If they completed then they must have figured out a way to game the skull mechanic because it slowed way down for me last night.
4 years 206 days ago

Btw, just found out:

1) 5% shockwave
2) +10 all res
3) +10% movement
4) +5% damage
5) 3% rosarius on hit
6) 5% enrage token on hit

https://steamcommunity.com/app/527430/discussions/0/2274827383916863696/

This comment was edited 4 years 206 days ago by treecargarage
4 years 206 days ago
+1
Posted by Bishop120 4 years 206 days ago
The new void crusade had several Hunt missions in it but has a lot of +difficulty.  I made it to +11 before I stopped trying more missions but it looked like it could have gone to +17.  Final mission has you kill a Chaos Knight (Chaos version of the Imperial Wanderer) and clear out a handfull of new bunker buildings and heavy turret emplacements.  Going at it pretty hard and I'm still only in the low 30's for my collection.  At first I might get 1-2 per hunt.. now I struggle to even get 1 out of 2-3 missions.  Feels like its being throttled for how many can be collected.

I got +14 max (I remember doing at least two +14s). The supreme, however, seems to be bugged...was only 90% when it should have been higher.

This comment was edited 4 years 206 days ago by treecargarage
4 years 206 days ago
The new void crusade had several Hunt missions in it but has a lot of +difficulty.  I made it to +11 before I stopped trying more missions but it looked like it could have gone to +17.  Final mission has you kill a Chaos Knight (Chaos version of the Imperial Wanderer) and clear out a handfull of new bunker buildings and heavy turret emplacements.  Going at it pretty hard and I'm still only in the low 30's for my collection.  At first I might get 1-2 per hunt.. now I struggle to even get 1 out of 2-3 missions.  Feels like its being throttled for how many can be collected.
4 years 207 days ago

I am leveling WZ again...I heard that the last mission gives 1-3 skulls, so it would be the best way to get to 100 (if true).

So far, I'm getting a decent amount of skulls just from going through the WZ missions.

This comment was edited 4 years 207 days ago by treecargarage
4 years 207 days ago
+1
3rd enchant is +10% movement speed

4th is +5% damage (may be multiplicative)

4 years 207 days ago
Pretty sure another of the affixes is going to be something along the lines of procing a rosarius field on hit.. dont know about you guys but its been procing ever since I started using the implant and I dont have it on any other item/passive/skill.
4 years 207 days ago
+1
Bishop120

Agreed, across several alts, did about 50 missions of various types for the enemies... 

"Hunt" was the only one with any sort of regular success and even not then.

The RNG is strong in this young Sky Walker...

Part two is that the affixes may be the same for everyone.

first two affixes uncovered were:

  • 5% chance to create shockwave on hit, dealing physical damage and slowing or stunning enemies.

  • 10% resist all

which were the same for several people...

4 years 207 days ago
+1
Bishop120
I also found that the enemies have to be at or above your level...did anyone else see this too (because it sucks so ddamn much that I can't just run the star map missions at levelk 100+ and am stuck at max tarot upgrades at 98)?
4 years 207 days ago
+1
Bishop120
Okay cool thankyou!
4 years 207 days ago
+1
Hunt missions against the specified enemies (chaos non rebel types).  1 or 2 of the targets should be Skull Procurators.  Only big enemy types are skull procurators.. such as dreadnaughts, chaos spawn, decimators, etc... ergo the chaos demon engines + the chaos spawn which are the main things that hunt missions use for you to target.