Vulnerability and Why You're Undervaluing It

9

Hello,

I'm Mome Borogove. In addition to playing 40K:Inquisitor, I also sometimes dabble in building helpful tools or collecting useful information for the community.


As people are reaching the seasonal end-game, a few have mentioned struggling to deal enough damage to keep up with -90% or -99% reduced damage missions. Usually, they already know to push their crit stats up and leverage battle-state or debuff-dependent bonuses, but one thing they may not know about is the power of vulnerability and vulnerability effectiveness.


I figured I'd try to lay out what these two stats do and why they're so effective at pushing out more damage:

Vulnerability and Why You're Undervaluing It


Enjoy!

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9 comments
Vulnerability and Why You're Undervaluing It
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15.07.2020
+1
Awesome analysis, thank you!   Your Enchant Viewer is also EXCELLENT!
15.07.2020
-2
I tried stacking the vulnerability runes looooong ago...they sucked ass.
15.07.2020
-2
Then again, it IS Nerf/Bugcore we're talking about here...so I wouldn't be surprised if they weren't working properly back then.
15.07.2020
So I just reviewed gear on my gravgun Crusader - I do not have any enchants that give any sort of Vulnerability...

So until I do, Uncreator is useless to me yes?

I'm guessing for this gravgun build, I want to find something that has +Physical Vulnerability on Physical hit; then I could benefit from Uncreator.

15.07.2020
+1
Posted by Potpie 15.07.2020
So I just reviewed gear on my gravgun Crusader - I do not have any enchants that give any sort of Vulnerability...

So until I do, Uncreator is useless to me yes?

I'm guessing for this gravgun build, I want to find something that has +Physical Vulnerability on Physical hit; then I could benefit from Uncreator.

All you need (for now) is the Impact Necrosis passive in the Physical Attacks tree.
15.07.2020
Posted by treecargarage 15.07.2020
All you need (for now) is the Impact Necrosis passive in the Physical Attacks tree.
Thanks!
15.07.2020
Very nice and informative post. Thanks for putting in the work and the time. :-D
15.07.2020
Maybe not much for Vulnerability thing, but I am trying to do lots Heat Damage around, and am thinking about this (Can´t remember the name) Skill that gives +15% Heat Damage, but that gives -5% less Critical Chance. Should I go for it? Is it really worth having 5% less total Critical Chance in the long run, in exchange for a bit more Heat damage?


And what Skills is recommended in/on the Radical Tree regarding boosting my Heat Damage? I´m considering this Skill that gives more... Warp Heat, was it? but less Warp Resistance or something. Is it really worth having LESS Warp Resistance?

17.07.2020
I just tried a 99% mission with 7 of these runes. I thought that maybe they were good now, but nope, my damage is still terrible. It may even be worse now...the sad thing is that I tried when you first posted, and I THOUGHT that my damage had increased (was testing in a 95% supreme), but alas...Nerfcore's nerf powers are too great...