Update for Inquisitor - v2.0.1 - July 4

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Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features

  • Using Teleport beacons will now always face players in the same direction
  • The Volume sliders now adjust volume in 1% increments - check your volume settings and adjust accordingly
  • Clarified and unified many tooltips and descriptions to use the same terminology everywhere
  • Added a reroll button to the Challenge window, and rewards are also displayed
  • Increased the number of Special Location slots on the Mission Deployment screen to 5
  • Blueprints now have class requirements, charge count, and item icons displayed in their tooltips

Fixed Bugs

Miscellaneous

  • Major stability improvements
  • Fixed a Siege Mission block on Desert maps
  • Fixed Challenge rotations
  • Fixed and clarified the unlock requirements of the Agartha Subsector
  • Fixed the loot mechanics of Unholy Cathedral and Maelstrom of Carnage
  • Fixed the influence counter display in the post-mission counter
  • Fixed an issue where the post-mission counter restarted with every new co-op vote
  • Fixed several interact issues with Supply chests
  • Fixed the tooltip of the Voltagheist Psalm
  • Fixed a bug where the floating combat text appeared over the opened character screen
  • Fixed several typos and missing strings
  • Fixed an issue with the VIP's AI in Panic Room missions
  • Fixed Glory reward display values and tracking

Crafting & Itemization

  • Fixed a bug where despite having enough resources, item crafting did not work
  • Fixed an issue where the Capacity of items could not be increased
  • Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet
  • Fixed the tooltip of the locked Modify buttons
  • Fixed several Ancient item unlock conditions
  • Fixed Ancient enchant unlocks resetting on leaving missions
  • Fixed an exploit where rerolling Ancient items unlocked their enchants instantly
  • Fixed an issue where Class-Restricted Weapons could have different, class-specific enchants on them
  • Fixed socket slots staying on empty item slots when switching weapon sets
  • Fixed Morality enchant unlocks
  • Fixed an infinite crafting charge bug for Relic blueprints
  • Fixed the contents of Armour and Weapon collection reward boxes

Tarot & Warzone

  • Fixed the upgrade mechanics of DLC Tarot Cards
  • Fixed a Tarot card upgrade exploit
  • Fixed Loot Rarity of Tarot Cards among other items
  • Fixed the chances of the Demon Summon Tarot hazard
  • Fixed the Life Loss Tarot Hazard
  • Fixed the Criticals Disabled Tarot Hazard
  • Fixed the Heat reflect Tarot Hazard
  • Fixed terminology of Tarot Hazards to properly mention Champion type enemies
  • Fixed the Limited Lives Tarot Hazard
  • Fixed the Villain/Elite kills grant Life Tarot Hazard

Balance

  • Significantly increased the damage of the Heavy Bolter
  • Slightly increased the damage of the Autogun and the Plasma Cannon
  • Adjusted the cooldown values of the Boltgun
  • Adjusted timers and difficulty of the Palace Under Siege mission
  • Adjusted timers and added more World Skills to the Chapter 3 Data Sanctum mission
  • Increased the cooldown of the Voidripper Possessed's AoE attack
This post was edited 4 years 241 days ago by Megapull
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Update for Inquisitor - v2.0.1 - July 4
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4 years 252 days ago
After this update there seems to be an issue with the holofield ability. After using it I am stuck for a short amount of time (perhaps half a second) but it is a time that I could use to attack enemies and not get shot at as I am vulnerable with little to do at that time. This passes after the upward moving field happens on the summoned clones happens. They are also suffering from the same issue - they are summoned but can't act until it passes. The only thing I found that I can do in this time is use a personal teleporter to move but it just moves me to a new spot but I can only act after the period has passed.


I tried to submit it though the regular channel but it said that my account was blocked/wrong info or something even when the info was correct.

4 years 264 days ago

Roll system now is very expensive - loot now very chip at sale - no money on roll...

Why you do this? I 91 lvl now and use my old items 70 lvl becouse cant roll new items - no money - no farm money now.

I trying roll some new items, 5 items, 5 times each item. -5kk... and take useless effects... ok, use old items 70 lvl again...

This comment was edited 4 years 264 days ago by XIIIth
4 years 264 days ago

I cant find/roll armor with perk "heal 3% for each critical hit" no more. This is bug or patch 2.0 update?

4 years 267 days ago

I don't know if it is kind of issue after patch but trade screen of "captain ragna" does not show any item and it is waiting without count  of reset timing.


Of course, response time of trade screen was very slow before patch but it does not work totally right now.

4 years 267 days ago

Hermeticon Psalm + Voltagheist Psalm + Galvanic Psalm + Aegis Psalm + Animus Psalm + Technomartyr Psalm

Causing Shock on an enemy creates an explosion dealing halved Damage and Shock to nearby enemies

is still not showing, or working I assume.

4 years 267 days ago

Significantly increased the damage of the Heavy Bolter


LOVE IT :D more dakka for the old Van Bolt Thrower :D


and:

Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet


hope all is fixed :D


Grate work :)