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The Questionaire
Warhammer 40K DiscussionI'd like to address the first questionnaire we've seen.
I couldn't convey my opinion on the 'lore accuracy' question. I put 3 out of 5, and I think that's great for this sure to be epic dungeon-crawler incarnation of 40k. I don't want a single dreadnought punch to face to flatten me. The weapons and enemies have a great balance!
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I do want a single dreadnought hit to flatten you.....unless you are wearing Deathwing'ish Terminator armour, or are using a proper ranged weapon to wtf pwn it...ie a Lascan, or PlasCan, or Gravgun, or Melta's, etc....despite my love of walking up to a dread and melee'ing it while gaining suppression and taking little to no dmg.....it's kinda heretical...
I'm not really a fan of the multiple choice questionnaires because they're so limited in feedback. It's easier in terms of parsing through data on their end though. Hopefully in the future they add a section to "explain your answer". The AI is pretty easy at the moment and I think there's a pretty big discrepancy between powerlevel on weapons, particularly things like the multimelta which feels pretty unusable because it goes through energy so fast.
Something needs to change with the Dreadnoughts imo. They do very little damage so you can basically go toe-to-toe with them. They really aren't challenging at all unless you get a them along with a large pack of enemies and then you just get overwhelmed and stunlocked. With weapons that don't have armor piercing they're just a chore to fight because of their health/armor regen. It's not very fun to have to carry around an AP weapon just in case there's a dreadnought on the mission.
I'm not really a fan of the multiple choice questionnaires because they're so limited in feedback. It's easier in terms of parsing through data on their end though. Hopefully in the future they add a section to "explain your answer". The AI is pretty easy at the moment and I think there's a pretty big discrepancy between powerlevel on weapons, particularly things like the multimelta which feels pretty unusable because it goes through energy so fast.
Something needs to change with the Dreadnoughts imo. They do very little damage so you can basically go toe-to-toe with them. They really aren't challenging at all unless you get a them along with a large pack of enemies and then you just get overwhelmed and stunlocked. With weapons that don't have armor piercing they're just a chore to fight because of their health/armor regen. It's not very fun to have to carry around an AP weapon just in case there's a dreadnought on the mission.
I'm glad they had a 'weapons are unbalanced' option to choose, but I couldn't get in that some enemies are really bullet spongy, even with AP attacks, much less AB ones. The Dreadnoughts are more annoying then threatening.
But Feth those Emperor forsaken Nurgle Havoc marines and their chain knockdown/suppression with homing grenades. That's by far the most annoying thing I've seen in this game. It doesn't even do enough damage to kill me, so taking them out takes forever. They interrupt missiles or grenades as well as any attack that isn't nearly instantly executed on top of that.
Set this current order state as My default.