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- Stop forcing player into melee range for cutscenes
Stop forcing player into melee range for cutscenes
Warhammer 40K FeedbackHi,
Please change the way cutscenes force relocate player characters, and the cutscene removing all buffs or wards that the player has cast in preparation for the combat.
It is incredibly frustrating to be playing a ranged character and have you force me into melee range to have polite boasting and discussion with a known enemy. In some instances it has almost been game breaking as I get shot or beaten to death before being able to get out of range and engage as my character needs to.
It implies that the inquisitor is a complete idiot and just wanders up to talk to nefarious and deadly enemies while their army stands around aiming at him.
Please correct this in the campaign and subsequent DLC.
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we made some changes in this regard a little while ago and buffs no longer will drop off in case of a cutscene! This will most likely come with the next patch to PS4!
You refer to story missions where after the cutscenes you are being encircled by a bunch of enemies and die?
You refer to story missions where after the cutscenes you are being encircled by a bunch of enemies and die?
Set this current order state as My default.