Show all bonuses on character screen

9

So I'm wondering... Since the character screen already has a scroll bar and some bonuses show up when available on equipped gear only (like damage bonus to channeled attacks), why doesn't the list show all bonuses? 

- damage to slowed, shocked enemies

- damage in x state

- damage bonus from enraged / berserker tokens

- damage reduction ranged/melee

- damage to bleeding enemies

- damage when no enemies around


Also all gear and perk bonus like heal on crit, bleeding on crit, etc... 


There's so much space there. This would be especially nice during missions, when you can pause the game while some temporary buffs are up, to see what they do... 

This post was edited 5 years 6 days ago by Daedrael
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Show all bonuses on character screen
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5 years 4 days ago
+1
Considering this is "make your build" game, I fully support both, full stats listed and dummy room, where you can test your build.
5 years 5 days ago
David3d

While making a test room would be awesome, especially to find out what bonuses are better for what, that's a rather involved change (they need to build a new location, even from existing assets, find a way to make it selectable, integrate it somehow into the game...).


A few extra values on an existing list for existing modifiers is a lot more straightforward and realistic to do. It's a "low hanging fruit" in terms of effort vs benefit. And while I'm sure Neocore has their 'to do' list pretty packed, such minor extras might have a chance to squeeze in into a release, if a developer has some leftover time remaining. 

This comment was edited 5 years 5 days ago by Daedrael
5 years 5 days ago
+1
Posted by David3d 5 years 5 days ago

Fully support this proposition and i suggest some "test room" when you can try new items, skills and check how damage is changed.

Great idea...I think this would make sense from a lore perspective as well.
5 years 5 days ago
+2

Fully support this proposition and i suggest some "test room" when you can try new items, skills and check how damage is changed.

5 years 6 days ago
+1
treecargarage
Yes actual extra crit damage including converted crit strength is also very much missing... 
5 years 6 days ago
+1

Don't forget defensive bonuses like "DR vs ranged/melee", etc.
EDIT: Oops, I see you already listed it in the OP.

This comment was edited 5 years 6 days ago by treecargarage
5 years 6 days ago
+1
treecargarage

although all these statistics are relative,  I always improve numbers by the principle - more is better,  when my psyker hits 100,000+   I forget about statistics numbers and just enjoy the huge yellow numbers in full screen ...  and mountains of corpses in the name of the Emperor of course

5 years 6 days ago
+2
treecargarage

and most importantly the amount of damage from vulnerabilities, when the first hit is 3000-4000 and the second 34000-174000

5 years 6 days ago
+1

This is a MUST-HAVE feature.
Don't forget the CRIT DAMAGE %!
Right now it's showing critical hit strength, and critical hit chance, but you NEED to show the calculation when one scrolls over this information.
Also, you need to add:
1) critical damage %
2) TOTAL CRIT DAMAGE (%)...meaning crit hit strength + crit damage % need to be added up and presented as an overall critical hit % strength.

This comment was edited 5 years 6 days ago by treecargarage