Season Update v1.3.0 for Martyr | Season 2 - Khorne | Future Plans Update | Nov. 27

17

An unexpected Chaos incursion into the vaults of a renowned Navigator House exposes a disturbing new conflict in a forsaken region of the Caligari Sector. The trail of buried secrets leads to a place that shouldn’t even exist and unleashes the tide of carnage that will soon engulf entire planets if the agents of the Inquisition cannot stop the mayhem of Khorne, the Chaos God of war, rage and hate.

The new Season for “Warhammer 40,000: Inquisitor – Martyr” will let loose the bloodthirsty followers of Khorne in the Caligari Sector, opening up a new Subsector with new star systems, introducing the Daemons of Khorne and the visually stunning and macabre gameplay mechanics designed to conjure the atmosphere of battling the violent and primal followers of the Blood God, while two brand new investigations will tell the dark story behind the existence of the Voidrippers, the unique sandboxed Chaos Space Marine Chapter worshipping Khorne.

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

New features

  • New enemy Faction: Khorne
  • 11 new enemy units
  • Inquisitorial Rank cap increased to 80
  • Item level cap increased to 70
  • The Agartha Subsector has opened. Minimum power rating: 1500
  • Two new Investigations available
  • New game mechanic: Blood Tithe
    • Dynamic weather and difficulty change as you slaughter Khorne forces

Miscellaneous features

  • Detailed Crafting Preview
  • Added detailed tooltips for Materials and Techtree improvements
  • Players can now preview locked Tarot cards to see their unlock methods

Fixed Bugs

  • Increased weather variety across all maps
  • Keybindings and the controller layout selection are no longer lost after changing the "enable controller" option
  • Fixed the Martyrdom Crusader perk
  • Fixed missing briefing videos in localized versions
  • Fixed Defense missions in Co-Op
  • Fixed the Red Thirst buff in Co-Op
  • Fixed the Evasive Bionics and the Evasive Rites buff
  • The Psychic Parry skill in the Defense tree now gives a +100% Deflect bonus to the Force Sword
  • Various minor bugfixes and improvements

Balance

  • Adjusted DLC investigation rewards
  • Improved Morality point rewards for Priority Assignment choices

...and to move on to an equally important announcement:




Inquisitors,

in the past we've mentioned that we have gathered an enormous amount of feedback from the community since the game's release. Now is the time to talk about putting that feedback to good use.

Along with free content such as season updates, and DLCs, we are working on another new, major, free update that is a little bit different from what we had before. This update will not only add more to the game, but changes quite a few things in their core. All of these changes were made solely on user feedback. We're thankful that you recognized  Martyr's potential, so, with the help of your feedback, we would like to announce an upcoming update:

Martyr 2.0 - Touch of the Omnissiah

Indeed, we felt like we have to have a clean sheet when we began planning this project. Our primary goals were extending the game's co-op capabilities along with adding quality-of-life improvements to various areas of the game. We felt the need that players should be able to access missions easier and quicker, and of course, itemization was also a priority. This is why we'll add a mission selector, and offer players who have done the tutorial at least once the option to skip those introductory missions.

To boost variety, we will add new items and new skills to the mix as well. Higher-end content outdates rather hastily in the current version of Martyr, and this is why we want to improve this situation with scaling the Warzone (and its rewards, of course) towards max-level at all times.

Moreover, Challenges will be available for players as part of a new Challenge System, refreshing an unlocking on certain days, rewarding successful Inquisitors with the most powerful loot in the Imperium, along with experience.

Regarding Crafting, we are planning some important changes as well. We feel like the current form and mechanics of Crafting is not rewarding enough, so changes will be made to allow players to really make use of this feature.

Once again, we would like to thank you for your feedback that led us to these changes - it could not happen without you.

Here's what's coming in the Touch of the Omnissiah update:

  • Main campaign fully playable in Co-Op
  • Monster rebalance and more variety in combat gameplay
  • New endgame item tier with new skills included
  • Improving/balancing the responsivity and combat speed of classes
  • Challenge System
  • Revamped Crafting
  • Various quality of life improvements (mission selector, skippable loot scene and tutorials, etc.)
  • New Warzone for max-level players
  • …and more!

...of course, you are probably wondering, "this sounds nice, but when do we get all this stuff?". Even though work has started on this project long ago, changes like these take time. Our plan is to release this major update in the first quarter of 2019, as a completely free patch. Of course, as it is with development, these features may change in the long run, but the outline is clear.

Console players, you need not to worry - these changes will arrive on the PS4 and Xbox One as well - we will update our Roadmap accordingly, so be sure to check in every once in a while!

Thankfully, the second Season of the Caligari Sector has arrived to tide you over with loads of new content in the meantime. 

Praise the Emperor!

This post was edited 5 years 306 days ago by Megapull
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17 comments
5 years 307 days ago
+1
Has the plans for Xbox seaon 2 change again?


 Up until last night there was a new block in the upper right corner stating "Blood for the Blood God" mentioning coming next week. Today it wasnt there but Cabal missions rest but nothing else?
5 years 314 days ago
Posted by Brother Kundari 5 years 339 days ago
When you write Fiscal, do you acrtually mean Official? If yes, this is as official as it can actually be.

Fiscal as in Financial callender. Some business have a Fiscal schedlue where the go non callender. Good example is the US Government which is Oct - Sep


5 years 339 days ago
When you write Fiscal, do you acrtually mean Official? If yes, this is as official as it can actually be.
5 years 340 days ago
+1
Posted by Brother Kundari 5 years 341 days ago
If you check out the official ROADMAP that is on this site, you can see that it will be released Q1 ´19. My guess is something/where in February.
Thank you for the reply. I bought the Impeial edition for console an was ignorantly unaware of the "Roadmap" option on this sire. Needless to say someone who has never used this sit wouldn't have come to that realization either. Most, 90%+, gsme sale sites have seperate forums for each platform for ease of use.


As for Q1 2019 do we know if it's fiscal, calendar or other? There are some "employers" that thier "fiscal" starts at veried times. I've worked several contracts where a fiscal was Oct thru Sep while calender was Jan - Dec. 


DIdnt mean to rant but IF you're a PC player you probably have heads up and info tabs we don't have on console for finding info.



5 years 341 days ago
+1
Posted by BekkaToravu 5 years 341 days ago
Any news for console update


I  play Xbox and had friends interested during our Dec sale but do to lack of information bout update release it was a no sale.


I'm aware that console players are a low priority, but we spend the same as PCers




If you check out the official ROADMAP that is on this site, you can see that it will be released Q1 ´19. My guess is something/where in February.
5 years 341 days ago
Any news for console update


I  play Xbox and had friends interested during our Dec sale but do to lack of information bout update release it was a no sale.


I'm aware that console players are a low priority, but we spend the same as PCers




5 years 342 days ago

WZ-relics are still lvl50. And they still have limited use, as before (getting attribute to 25, for example, I spent much time on that and... it's not worth it :). Sold Relics are lvl40, which both makes sense and not. 

5 years 350 days ago
Marcopolocs


Hello
With the level rise to 80, does the seller of the warzone sell "clear" relics in level 70?
It is painful to keep relics lv 50 while there is material of a bigger lv.
I ask the question because I'm on ps4


6 years 11 days ago
5/5 with Co-op campaign.  Can't wait.  Easily one of my fav games this year.
6 years 22 days ago
Leertaste

Check on your Morality points now! 

6 years 22 days ago

Hi,


made my Morality decision yesterday, so before today's patch. So i lost 25 score on my morality ladder instead of gaining them. this is espacially unfortunate as it happend with my only radical Inquisitor ...
Is there any possibility to get that fixed? 

In clear words could i get my 50 lost morality points back? 

6 years 23 days ago
-2
Season 1 event? 
6 years 23 days ago
+1
When will ingame animations such as dmg to objects and executes of monster be implemented insted of stuff just disapearing and so on? Console. 
6 years 24 days ago
+2
This all sounds great, but based on the fact that console players can't even play DLC that is already payed for I am not feeling optimistic.
6 years 24 days ago

This sounds great. Do you have any plans about changing the way our retinue works? I would like to bring them along on missions with me

6 years 24 days ago
JESUS, yes please!
6 years 24 days ago
Emperor God Damn cool stuff :)