I play as a Heavy Gunner Crusader on PS4.
I would like to know if something is currently planned to further improve the targeting system.
Compared to launch, it's now usable for general gameplay and it's fine for the easiest content (I mostly shoot at things and rarely at the ground). But for Warzone, it doesn't feel good as it doesnt feel as I'm in control. When a want to target the Warp portal, I have to run towards it and facetank hoping that targeting will stay on it. And then I pray for good RNG on crits and proc of my relic weapon (double damage+heal).
This strat got me to Battle 28. But it's barely fun, mostly frustrating and I can already see that I will not be able to push very far with this sort of tactic.
What I need is more control. Here are two leads that I think would help me :
- When firing in channelled mode : being able to manually choose in which direction I want to shoot
- Heavy weapons in channelled mode : being able to freely move (same as the disengage skill, but with manual control)
These two things would at least allow me to manoeuver enemies to make space for the priority targets. Currently, after my manoeuvering, even if I face the right direction, my Inquisitor will shoot a random enemy (not the closest, not the one in front...it really depends on RNG as it seems.
Then, some kind of system allowing for more free target picking would be nice (PC natively have it with the mouse pointer - console players need an alternative : maybe an active pause to select and lock a target ?)
So, to sum up, what can I expect for the future ?
- Improved system is in the pipeline ?
- L2P you filthy whiner ?
- Go to PC, this game was never intended for console ?
- Wait for a mobile release? (I have a phone...but no thanks)
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