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Possible Psalm Doctrine Error
Warhammer 40K Bug Report
                            By
                            
                                
                                    shadowwaka
                                
                                4 years 228 days ago
                            
                        
                        
                        
                            
                            
                                
                                    Borogove
                                
                             replied 4 years 227 days ago
                        
                        
                    Hey all, I was trying different psalm doctrines and I think this one might be bugged:
| Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm | Energy Shield HP is doubled but Maximum HP is reduced to 10% | 
The energy shield buff seems to work, but the hp reduction seems a bit off. Unlike the Frenzon Dispenser perk that yields -10% Max HP immediately if you have it equipped, this doctrine doesn't seem to actually reduce hp by 90%. Instead, it keeps your max HP as is, but you if get hurt your hp won't regenerate at all past 10%
I feel like I may have worded it a bit weirdly, so to illustrate what I'm trying to say, here's a table:
| Player Health / Shield | Current HP / Shield with Doctrine | What HP / Shield should (?) be with Doctrine | 
| 9000 / 3000 | 9000 (the same) / 6000 | 900 / 6000 | 
Is this intended, or am I correct in saying it's bugged?
                This post was
                
                edited
                
                4 years 227 days ago by
                    
                        shadowwaka
                    
                    
                
                
            Featured comment
                    
                                
                                 Possible Psalm Doctrine Error                                  
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4 years 227 days ago
                                    +1
                                    1
                                                                        
                                
                                        Of course, happy to help! Thanks for the quick replies on all my threads :D
                                    
                                    
                                                                            
                                4 years 228 days ago
                                    +0
                                    0
                                                                        
                                
                                        At first glance I would say you're right but we have to test this out on our end. If it is bugged we will correct as soon as possible. Thanks for reporting it!:)
                                    
                                    
                                                                            
                                4 years 227 days ago
                                    +0
                                    0
                                                                        
                                
                                        Whether it's a bug or not is not my purview. However, this is how this doctrine has been working for at least a year. There are some benefits to it. For instance, this is one of the few ways to maintain an exposed state for non-trivial amounts of time. Exposed builds are still fairly weak (mostly due to the enchants being underwhelming), but it can be fun to experiment. It ends up being a bit tricky to bring online, since you must find a way to remove the HP, but there are some tricks (inoc, warp heat self-damage, etc.).
                                    
                                    
                                                                            
                                
Set this current order state as My default.