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Add your voice here:
https://neocoregames.com/en/community/do-you-want-meleerange-hybrid-weapon-builds-in-the-game
known issue because that combo is not supposed to be equippable. It will be removed / blocked in the next patch. :)
Not really. Just add a passive +x% damage, where the value of x is the difference between the damage of melee/ranged and ranged/ranged or melee/melee. It's a super simple thing to fix.
That's a bug, but not like you think. The bug is that you're not supposed to be able to equip melee and ranged at the same time. It's tragic in a 40k game, especially one about the inquisition, but unfortunately it's intended. They said they'd implement it if enough people want it so make some noise about it.
Here's a more specific example. I'm new to the game, not to mention I haven't tried dual wielding yet, so I don't know exactly how dual wielding damage works. For the sake of example, let's say the difference is hypothetically 50% between ranged/melee and melee/melee, and the difference is 40% between ranged/melee and ranged/ranged. Just make equipping a ranged/melee combination give you a +45% damage buff for as long as you're wielding a ranged/melee weapon combination.
Set this current order state as My default.