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- No unique affixes for relic weapons 1.0.4
No unique affixes for relic weapons 1.0.4
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It looks like an issue related to unique skins, and a lot of ppl is posting about it on steam discussion threads. To be honest i prefer a default skin with enchant vs a good looking weapon/armor with nothing.
Added another image (an item i was looking for btw) and no affix. I hope they are looking into it cause it's kinda pointless grinding for relics in this state.
(if that is true)
Which I highly doubt as old weapons still have their enchantments...
I just looked at it, there is still a re-roll button next to enchantments (on old items, that still have them),
but the button does nothing.
So there is no reason to remove the enchants from new items....
...what's going on here?
[edit:]
Oh wait, bad coding ahead, I'm making a new guess now:
- the re-roll and the initial-roll-when-item-drops are taking their values from the same place
- they removed it from the re-roll so it does not work as there is nothing to replace it with
- this also removed enchants from newly dropped items completely
...if that is true, I am just wondering how that is even working without crashing the server... o.O
I have gotten plenty of relic weapons without unique affix before this patch.
Weapons are the Problem. I have got 20 Relic Weapons in my stash and ALL with a unique Suffix. So, it is a bug an they are working on it.
My opinion: It needs a hotfix TODAY. :-)
I have gotten plenty of relic weapons without unique affix before this patch.
Was there a downtime in between?
Was there a downtime in between?
However i'm sure about this: After some testing i'm 100% sure that if you drop a relic weapon/armor during a mission it will come out with it's proper affix, while getting one from a loot chest will result in a "affixless" one 90% of the time. So, if you want to keep relic hunting try the good ol' executioner/hourglass/possesion runs with extreme fortune buff. (can not recommend hourglass tho)
Hope this helps you out there.
Say 2 pistols, or 2 swords... 8 affixes, ok HP/hit, Sup/hit, but what if the rolls are reduced cooldowns and increased damage to crucial skill? What if both items spawn (or being modified) to have +CC%, could be over 10%.
I've actually had a situation where I'd wish a normal, modifiable affix instead something I don't need at all...
I just got an armor without an affix. ;-;
@MEGAPULL I thought this was fixed?
Set this current order state as My default.