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- Invincible enemies
Rebel guard - foot soldiers and regular basic infantry become completely invincible straight from the mission start. It happens in an Ordo mission with the following settings:
There is no way to kill them. I can keep shooting one of them for 5 minutes straight, while my constructs are beating him as hard as they can - not a single digit drops off his HP.
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And it was usually on the Arctic Levels, it happened.
"Fixed an issue where conflicting Tarot and/or Warzone hazards could apply on the same mission"
Thank you, at last I can purge... ehm, I mean investigate the heretics with the attention they deserve!
Well, it seems the problem is back. I don't know if the fix reverted back to the previous state with the latest update or something else happened. In any case, the problem with invincible mobs is back:
Just like last time: armoured enemies hazard x3 - affected enemies (especially melee in this case) are unkillable. Dragged them from their path all the way to the starting location while channeling my heavy flamer,, with zero effect on their health.
"Fixed an issue where conflicting Tarot and/or Warzone hazards could apply on the same mission"
Thank you, at last I can purge... ehm, I mean investigate the heretics with the attention they deserve!
Since the third 'armoured' hazard in this mission only affected normal enemies (the other mobs I tried fighting were either horde or champions - Ogryn), it could be that this third stack of damage mitigation applied only to regular units is what made them effectively invincible.
I'm not sure whether these hazards can 'stack' but if yes then it is unfair. 2 of the same type should not be applied onto one mission in the first place. This is something we will need to handle.
I always run intel missions with tarot modifiers and often have the 'enemies are armoured' hazard on, but this was the first time I encountered this problem. What makes it even more perplexing is the fact that other enemies went down normally (a few Ogryn and one swarm of servitors or whatever the horde is called) - the issue affected only rebel infantry units. This affected both my character and my constructs - none of us were dealing any damage to them whatsoever.
It could perhaps be due to several 'enemies are armoured' conditions active simultaneously? Or maybe the addition of the Adamantium seal (I only started using it very recently) in combination with tarot cards?
I don't know, I'm just speculating, since as mentioned I have the armoured / heavily armoured hazard on fairly often and this problem never happened to me before.
Compared to my usual tarot setup, what I had changed in this case was:
- It wasn't an intel mission, it was an Ordo mission
- The Resilience card was fairly new in my setup, I usually use Perseverance instead
- The Adamantium seal was also new in this case
Until then a piece of advice: such enemies can be purged with skills having armour breaking or armour piercing tags.
Set this current order state as My default.