- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
- Warhammer 40K
- Home
- Community
- Hub
- Inquisitor - Martyr: Patch v1.0.4 - June 22 - Unholy Incursion
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Features
- Global Event: Unholy Incursion
- Added a specific matchmaking feature for the Event
Fixed Bugs
- Numerous localization-related fixes
- Various crash fixes
- Co-op stability improvements
- Fixed enchants not working after death or weapon switching
- Fixed numerous missing descriptions and icons
- Fixed unfinishable Bunker Busting mission
- Fixed a few chests that could not be opened
- Fixed a few malfunctioning teleporters for Hidden Rooms
- Fixed the Coolant Fluids passive
- Relic items' unique models are now showing and working properly
- Fixed the Self Flagellation perk
- Fixed the Riposte passive
- Fixed accidentally swapped controller key mappings
- Fixed textboxes cutting off parts of descriptions
- Fixed misleading tooltips of various Melee Passives that increase Critical Hit Chance with Melee Skills
- Numerous leaderboard-related fixes
- Personal Teleporter issues have been fixed
- Indomitine's description for the Inoculator has been fixed
- Fixed Influence Rewards in the Aethon System
- Fixed a crafting exploit
- Fixed the Tutorial entry for allies to clarify when players can control them
- In Chapter 4, Van Winter's Legacy 2, players can no longer fail the mission if they go too far away from the teleporter
Balance
- Turrets no longer drop loot
- Fixed the Relic "Aura on Kill" enchant
- Increased damage of Assault Bombardment drastically
- Increased the Suppression Resistance of Great Unclean One by 150%
- Increased hitpoints of Leman Russ Demolisher by 60%
- Increased hitpoints of Word Bearers Decimator by 60%
- Reduced Suppression Resistance of Sentinel Autocannon by 25%
- Reduced Suppression Resistance of Sentinel Lasgun by 25%
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
i have similar "aspects" of the game which i would love seeing changed but appereantly no one else bothers so i have to live with it. i would love the "hold the f key" thing to be removed or switched to toggle activation since i feel holding f is a super redundant mechanic. tried a thread. bumped it once or twice. no one feels like i do so i shrug it off instead of starting to fight windmils.
best of luck~
ARPGs are about loot, nothing else, and if loot is fucked up there's no point in playing it.
i have similar "aspects" of the game which i would love seeing changed but appereantly no one else bothers so i have to live with it. i would love the "hold the f key" thing to be removed or switched to toggle activation since i feel holding f is a super redundant mechanic. tried a thread. bumped it once or twice. no one feels like i do so i shrug it off instead of starting to fight windmils.
best of luck~
and I fully support changing it to a toggle or something less "hold this button for 30 seconds"-like.
Yet, there are many, many things that are much more severe, and might have distracted me (and probably others) from giving that any attention.
As of now:
- relics still spawn mostly without affix
- this makes the only "endgame" of this game completely pointless (!)
- but the most severe thing here, is there has not even been a word from the devs if this is yet another bug or intended (!)
So, what is your point?
You think it's a good idea keeping all lvl 40+ players in limbo or abandoning the game for until there is a fix or at least an official statement to that?
It would not even take 10 minutes each day for 1 person to simply give out some info about what is happening, what is considered broken and what is going to be fixed,
and you would not even need a dev to do most of the work but just hand the info to one of the mods/support.
This makes it look like neocore either has no plan at all,
or does not care,
of which neither is a good thing,
so no reason to give that impression!
Awesome looking - Well done!
Did Hemophiliac Shock: Bleeding Enemies Are slowed get fixed? Last I saw it was not procing with the Axe.
Again i prefer a default skin over a "no affix" weapon/armor.
Again i prefer a default skin over a "no affix" weapon/armor.
this
Again i prefer a default skin over a "no affix" weapon/armor.
i have similar "aspects" of the game which i would love seeing changed but appereantly no one else bothers so i have to live with it. i would love the "hold the f key" thing to be removed or switched to toggle activation since i feel holding f is a super redundant mechanic. tried a thread. bumped it once or twice. no one feels like i do so i shrug it off instead of starting to fight windmils.
best of luck~
"ARPGs are about loot, nothing else, and if loot is fucked up there's no point in playing it."
Putting it "nicely" in one sentence. :D
Those effects are what enables most high end builds.
Those effects are what enables most high end builds.
so you telling me you dont one shot everything at pl 1.5k without relic effects?
so you telling me you dont one shot everything at pl 1.5k without relic effects?
- not everyone choses to use the broken OD
- that alone does not keep you alive in cathedral
- some other things
- iirc it has been fixed already, telling me that is was important, despite anything you said ;)
- not everyone choses to use the broken OD
- that alone does not keep you alive in cathedral
- some other things
- iirc it has been fixed already, telling me that is was important, despite anything you said ;)
It happened!
WOA wtf.... "Increased hitpoints of Leman Russ Demolisher by 60%" trollololol
wow, so "optimal dispersion".... was not fixed, why?
Whats so hard to make sure this skill is not insta killing everything with 8k+ damage?
wow, so "optimal dispersion".... was not fixed, why?
Whats so hard to make sure this skill is not insta killing everything with 8k+ damage?
:D :D :D
I hoped that at least the most broken skill, that actually affects gameplay and coop would see a fix, guess NC had different priorities.
Why was fixing riposte on a higher priority than optimal dispersion, this makes no sense??
Why did my controller layout change?
Skill 1 was on RT now its on A ? I played the whole time using this layout and now its changed, without the ability to restore, change to the layout i'm used too.
Why can't we customize our controller layout, so changes like this can be solved quickly.
At first I thought, turrets not dropping loot anymore is a kind related to a fix to them spawning champion demons with the "taint" tarot card, and the same effect being active in all those "event" missions...
But no!
They still spawn demons when they die, hillarious! :D
Awesome looking - Well done!
Though I can't understand why they did not fix OD or at leasst disable it until fixed...
Neither can I imagine why they had to buff leman russ tanks, honestly, idc if they have 60% or 100% more HP now, but any casual gamer will find it nearly impossible to beat one even on a just yellow-ish mission.
Set this current order state as My default.