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 - [HIGH] [TechPriest] Socketing costs x1.8 more than announced
 
[HIGH] [TechPriest] Socketing costs x1.8 more than announced
Warhammer 40K Bug Report
                            By
                            
                                
                                    Unixorn
                                
                                165 days ago
                            
                        
                        
                    Steps to reproduce:
- Research all skills in the TechPriest tree
 - Take an armor or 2-hand weapon for forging
 - Drill 6 sockets there
 
Expected result:
The entire procedure costs exactly as shown, 1008.75k credits in total:
$ echo '15 + 56.25 + 112.5 + 187.5 + 262.5 + 375' | bc
1008.75
Actual result:
It costs 1.8 times more, 7409k - 5592k = 1817k as shown in the video below.
Additionally: the similar issue occurs with any other socket-ready item, regardless of the number of maximum sockets: 2 / 3 / 4 / 6
Note:
this bug could be related to
- either interface (incorrect sum displaying)
 - or calculations (displayed sums are right, but actual costs are incorrectly processed at the backend side).
 
Environment / experience:
- Game nickname: unixhorn
 - PS-4
 - The latest game version at the time of reporting
 - Non-seasonal game
 
Customer impact:
- High-level, hardcore players: annoying but manageable due to their high income from complex missions
 - Novices and casual players: critical, as those guys typically might have limited budgets for techpriest operations, thus could be very disappointed of "shown VS real" prices => retention rate / NPS / CSI suffer.
 
Desirable compensation:
- P&L analysis: having 5 100lvl characters, forged >= 15 6-socket items for each one in average, 5*15*0.8m = 60m losses. Plus many 2/3/4-socket items, can't count then exactly. To proof the approx.number, can show my characters' inventory.
 - Conclusion: it looks fair to ask for 80mln credits compensation.
 
Video proof:
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