- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- Fix invulnerable enemies
Seems its more a problem with modifiers giving armor or heavy armor to enemies, making some builds unviable (like the swarm of vivisectors from techno adept, and eventually any build without armor piercing)
I´ve already run into few missions i just cannot complete in any way because there are unkillable enemies, getting totally zero damage. There should be always at least a minimum amount of damage done to prevent missions of being predestined to fail.
I guess the game wasn´t intended to put a player in a situation like this, and may be a design overlook, not a "feature".
Thanks in advance.
Featured comment
Fix invulnerable enemies
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
3 years 283 days ago
+0
0
Posted by
Marcopolocs
3 years 287 days ago
Yep, this is on our list too, we will fix it as soon as possible!
Im playing tech adept with horde spiders.
I had your problem too. ONCE.
Next time I just put "- armor on hit" and "100%psalm-time" psalms in my belt.
Problem solved.
I find it's okay if ne mission wants you to struggle some times for better loot. 9 of 10 that double armor happens when I'm greedy and use tarot I can't handle :D
they are to strong means only that I am too week!
3 years 287 days ago
+2
2
Yep, this is on our list too, we will fix it as soon as possible!
Set this current order state as My default.