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- feedback mk.II
feedback mk.II
Warhammer 40K Feedbackok, so i have noticed since 0.2.0 dropped the purple drop rate has dramatically decreased. i know that the tarot is in place for this but even as it is fate takes too long to farm to craft said tarot missions, unless you intended it to be one mission every couple of days. also i have hit a progression wall, others have reported the same thing. we cannot move past rank one attack and defense gear ratings. its not a big issue but its still irksome, we had it and now we don't. If its just a matter of testing the drop and gear system, ok, but if its something they implemented to scale things back the devs skipped subbing their toe, and straight up kicked a wall made of legos barefoot. Also it bears mentioning that none of the purchasable mission perks for investigations work for me, however i do at least get a tooltip for the turret; and of course there's the ever present, ever loathsome dual wield bug, but this time there's a twist. When using the player crafted mk 3 bolt pistol in conjunction with the power sword the 2 function (full auto) doesn't work at all. no sound or animation or damage caused but, what it does do, is get the attention of every enemy in the characters forward line of sight. Other than that things are pretty great.
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I think one dropped for me when I opened a chest doing a terot mission but I'm not 100% sure. Also probably can salvage them from purple items. Salvage probably doesn't guarantee that part though.
Yah but have only gotten 1 purple item since they reduced the drop rate in 2.0 And then there is the other problem they have to patch first since my foundry is bugged.
I think one dropped for me when I opened a chest doing a terot mission but I'm not 100% sure. Also probably can salvage them from purple items. Salvage probably doesn't guarantee that part though.
The only thing i don't quite get yet is that in order to craft a purple you need a purple ragent which i have no idea where to get. I have several artifactor blueprints but no where have i found this part to make them. atleast not in level 1 or 2 missions
Gear (drops, crafting, store) are all tied to YOUR power level, not the level of the mission you're doing or anything else. Higher tier missions give higher credit/fate/exp rewards, but the gear that drops is NOT higher level.
To go from Power level 1 to 2 or higher, you must equip all purple items in the respective slots for that power level. For example, to break into Defense Power level 2, you need all of the defensive slots to be purple quality. Tarot missions help with this greatly (and are the primary way of targeting specific purples using the custom cards, i suggest using the two minor cards that guarantee an item each, so that you receive at least 3 purples per tarot run).
We are not locked at power level 1 in any way, as a matter of fact, I'm currently power level 90+, and after power level 3-4, it returns back to the way it worked in the last beta as far as power levels go (some items can jump you 30-40 power levels). However pushing hard to get to the higher power levels is technically a nerf to yourself, as you get less experience and fate rewards from being above level 1.
With a paragon-like system having been put in place, farming after 20 is a big deal now, and you want to do it in the most efficient manner possible.
We currently should be able to get tier 2 and tier 3 gear from the tier 2 and 3 missions in game at present (at least this is how it is meant to work i assume) but i also seem to only get tier 1 stats from any gear dropped in tier 2 or 3 missions. So find myself at char level 20 with the two rank 1 sectors at rank 5 and still only at tier 1 power level. Not sure on the stats on gear from crafting as i keep getting the crafting bug that is a known issue.
Set this current order state as My default.