Dear Neocore, are you actually willing to fix the problems with WZ?!

7

To make it short:
(well, as short as it gets)

1.) Different sizes in lvls
- ranging from 4-5 to 8-10 minutes on around WZ 160 for me currently
=> at higher levels, players ARE REQUIRED to accept and surrender WZ mission until they get small maps (!) (!) (!)
Please, Neocore, tell me that this is not intentional.

2.) Dull and boring WZ "levels"
- there is no variation besides level size
- highly discourages build diversity
- feels like being a janitor cleaning rooms instead of playing an ARPG
As an example, if the goal were to just destroy the gate, and the gates had a bit more HP (2-3 times), there would be different ways to go about it, by either clearing out the mobs first bit by bit (dps-focused build / play style)), or taking the hits for a few seconds and just breaking the gates, then escape (tank + burst dmg focused builds), and ofc other builds/ways that I miss here as I can't think of everything.
Having even different types of missions (to CHOSE from, always!) would further encourage build diversity.

3.)
The 15 minutes timer
- rather unrewarding, put punishing
- think of instead giving various bonuses for completing in certain times, or, ...one might ....might even think of other side objectives... no?! ...right! that would be too insane! better not do that!

4.)
Story
Seriously, no voice, not even at mission start?
All "story" there is, is a BADLY FORMATTED WALL OF TEXT?!?!
Come on! I know you can do better, or well, I hope you still can.

5.)
Making it more interesting
Actually, scratch the "more", just make it somewhat interesting.
I could think of random, interesting things to spawn/happen in WZ missions, like mini-bosses, rare spawns with rare loot, even simple chests... (new) side quests .... something....

6.)
Scaling upwards
Right now, dmg received is not an issue, and ..."difficulty" ... "scales" by the -xx% dmg dealt modifier steadily creeping upwards, whereas I fully expect it to reach 100% at some point,
and some steps, like from 97 to 98 are quite steep I have heard, there are things known as "digits"... you may want to try that,
or better even, revamp this "scaling" completely with something that makes more sense.

7.) Nemesis
Well, it's there, it's a start, but right now it's the antithesis of an interesting boss battle,
I did lvl 13 and was sitting in his face for 2 minutes without moving until it died, that's not a boss battle,
that's a huge ass bullet sponge.
Seriously, remove some of those obviously arbitrarily chosen and untested HP/shield-HP and give that boss some meaningful mechanics instead, just look at ....PoE or any other halfway successful ARPG and just copy the good stuff, everyone does that, and as long as you gracefully coat it in WH40k-flavour, your customers will be super happy about it.

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7 comments
Dear Neocore, are you actually willing to fix the problems with WZ?!
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6 years 123 days ago
+1

The persistent open world sandbox next milestone in arpg genre doesnt need to copy the good stuff from any other halfway successful ARPG. Its already perfect. 

6 years 123 days ago
-1
Posted by Virion90 6 years 123 days ago

The persistent open world sandbox next milestone in arpg genre doesnt need to copy the good stuff from any other halfway successful ARPG. Its already perfect. 

Oh! My bad!


I'll just update my definitions of "perfect", "sandbox", "open world", "ARPG" and so on...



Seriously, I am really, really curious what the devs think about these aspects of their game, if they intend to do anything about it,
and if they do, what that would be.

(?!)


6 years 123 days ago
-3
Tao12345

Imho:

1) Free-to-play

2)Microtransactions to sell cosmetics, fate, favour, lootboxes with relics

3) Another roadmap

This need to be done ASAP to save martyred product

6 years 123 days ago
+1
Posted by Virion90 6 years 123 days ago

Imho:

1) Free-to-play

2)Microtransactions to sell cosmetics, fate, favour, lootboxes with relics

3) Another roadmap

This need to be done ASAP to save martyred product

p2win is a very bad idea, and I have seen quite a few games that did without


and yes, the price tag for this early beta is far not justified


In my honest opinion, they should start by getting some good coders, as they seem to be quite lacking at that point.
Next they should sit down and actually polish their "vision" of this game, for there seems to be none as of now.

Then they need to dev and test a lot, and actually get this into a halfway finished product, then do a re-release.

I am no expert on buisiness models, f2play or not, idk... just not p2win as that will wreck your game sooner or later.


And all that is not really what this topic is all about,
I put together a few things about the WZ, and I'd really like to hear an official statement regarding those points.

This comment was edited 6 years 123 days ago by Tao12345
6 years 123 days ago
+2
WZ is a temporary event until season finishes. Not a part of the full game. Yes it does have many issues I dislike so much I don't play it. I just hope they learn from it fo when the next WZ/event happens. For me all there work should be going into the new season/balance/new gear and missions not trying to fix the bad past. The Dev's need to live and learn for this game to move forward.


6 years 122 days ago
+2
I don't feel like they care at all what we have to say.  The subreddit has completely turned on them and there's no response to any of it.  They're simply banning those that call them out.
6 years 122 days ago
+2
Zushakon
Wait for the new roadmap with even more sandboxiness and open-worldness. Deja vu, its happening again