- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- Daemonic threat missions
Daemonic threat missions
Warhammer 40K Feedback
By
thecannibal
7 years 186 days ago
Chapter of One
replied 7 years 185 days ago
These missions need to be dialed back on the enemy spawns. While you have to destroy Warp Gates, you have indestructible teleport beacons that spawn hordes of enemies like every 30 seconds. Even playing on a powerlevel 1 mission and 30 minutes into it, I could not progress past the first large room because by the time you cleared it out and move up, they would respawn. Either bump up the respawn time to 2 minutes or make the teleporters breakable.
Featured comment
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Most of the time I'm able to clear the gates by making a zerg run and then if nothing else retreating and mopping up any remaining targets. I've also had success drawing non-respawning targets from the room and then returning to finish the warp gate. Guerilla tactics seem to work well when alone.