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- Concerning character backstory/progression/legacy
I would like to present a few ideas regarding your character and preserving the overall total progress for them.
In the now dead MMO game Warhammer online there was an item known as the "Tome of lore". It was quite large in
the subjects it covered and while it was a great idea i personally found it to be lacking in areas where it could
have been amazing.
1. Overall totals for monster kills - I love games that keep track of this. It may not matter if i have exterminated
1000 of any random alien in whatever game i am playing, but boy does it feel
nice when your sitting around having a slice of pizza or whatever and you want
to brag about something to your friends.
The specific reason i mention this is because i am sure it is very easy for a game engine to track one single #
with no variables. And yes i fully understand the dilemma of limited time/resources/funds etc for development. It
however would be awesome if we could get individual totals tracked for all the various mobs we kill at least in
groupings if not further sub grouping.
2. Character legacy - Making out a will/inheritance -
One of my personal favorites for continuity was this. A long time
ago, a pen and paper RPG i played in our GM allowed us to write
a name onto the back of our character sheets in the always eventual
deaths of our current adventurers. I would love to see a "Family tree"
in effect that keeps track of every single character you create and
delete. I am sure that some of these "trees" after a few years of
playing would become ridiculous in the extreme of direction etc.
This would be something VERY different from anything any game has done
so far that i am aware of. The tree would not even need to be detailed
beyond listing the name and the line tracing it to the next one, you
could have it shift direction for a different class chosen per each name
or something along those lines.
3. Backstory - Hated adversary/family enemy - I have never been very big on having a backstory for a character because i; like
others want to get into the action of killing for the emperor. My suggestion here
is to maybe allow a choice in character selection for a hated enemy type I.E. I
personally have a hard time picking one single faction in Warhammer to loathe
above all others. The result of picking a hated faction type would be to maybe
allow a unique line of "titles" for your character to obtain, exclusive to that
pursuit of vendetta against them. I am not suggesting any item rewards, but maybe
if you kill one million orcs a "quest" of unique significance and "potential" reward
would not be out of reason.
P.S. Regardless of anything else i am inspired with a great hope for this game thus far, for the transparency and discussions i have witnessed on these forums and the discord.
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I mostly agree, I do love games tracking total kills along with similar stuff as well.
Also, hopefully the story will encompass some character lore as well - nevertheless, I have added your ideas to our Feedback section - let's see what happens :)