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- Chance to *smth* on skill hit
Chance to *smth* on skill hit
Warhammer 40K DiscussionHow enchants like "+20% chance to inflict Bleeding on physical skill Hit" are supposed to work?
I've got 19% on both signums, 15% on weapon (Heavy bolter) and 9% on Purity seal, so it's 62% (if they stack) total.
I've got psalm doctrine which gives me 2 additional projectiles for each fired.
So with heavy bolter LMB attack i fire dozens of projectiles per second point blank into the face of enemy but still somehow don't get more than 2 stacks of bleed in 3-5 seconds. Sometimes i may burn through all my 142 ammo (keeping in mind 2 additional projectiles for every ammo) and inflict 3 stacks total. Doesn't look like 62% at all.
Is there some base chance for inflicting bleeding with physycal hit which is being increased by those enchants?
Or is it just a bug?
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But then again, don´t take it as THE WORD of it from me. I am just one trying to explain in a manageable manner, and not being the expert here. Just trying to help out a fellow player here, but am again the one ending up with Thumbs down for actually trying to help out.
Imagine what the "Expert(s)" could have explained in trying out, if they weren´t too busy just throwing out Thumbs Down for the ones that actually give it a try.
I will imagine a Dev (Marcopolocs) I imagine, is gonna pass by here, and then he will explain it properly and even check out stuff, and may even discover if there ever may be a bug with this mechanism. And in the same time He can take a look at my Profile as well, and when he does, he can actually do me the favor of PERMANENTLY DELETE my so-called "Followers", that just loves to give me Thumbs down, for whatever reason.
So that means your 2 ADDITIONAL for each ONE fired, does not count into the 62% to ALSO Cause Bleeding. Those 2 Additional is just that, and nothing else.
And I think this is the correct thing as explained. If something is wrong here, others, pls correct me.
Set this current order state as My default.