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- Any plans to expand the main starmap at some point?
Any plans to expand the main starmap at some point?
Warhammer 40K DiscussionWill the main game ever be expanded again?
There are 8 locked Subsectors on the starmap, 7 of them with a question mark. They're not used for anything.
While I enjoy the occasional event, like the current one, I don't care for seasons.
And the extra sectors could easily be used to expand the main campaign and thereby introduce the still missing factions.
1. A developing Orc Waagh, where the ultimate goal is to kill the warboss to end it <- brings in Orcs
2. A new pleasure cult arises with the goal of summoning a powerful Keeper of Secrets <- brings in Slaaneshi Demons and the Emperor's Children
3. Something similar with Tzeentchian forces to bring in the Thousand Sons, with Ariman being the big bad
4. A failed experimental warp jump brought a Tau force into the Sector. The Inquisitor must prevent them from establishing a foothold by killing the Commander and the Etheral leading them <- brings in the Tau
5. In the outermost sector, a Tomb world was discovered. An attack by Orc looters has awoken the Necrons in there and now they're about to rampage across the sector. The inquisitor must end that threat by destroying the Necron overlord <- brings in Necrons
It kinda writes itself ^^
So, any comments? Would be great to hear from a developer
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Expanding the Starmap - with all that it implies - would be amazing. I truly hope we see a Prophecy-caliber expansion in the future, though I wouldn't get my hopes up. Story-wise, Necrons are a great fit, and gameplay wise, Orks are a must. So option 5 it is :)
Also, the Starmap itself should be more useful (more mission types as in Void Crusades, more mixed mission levels so that you get appropriate ones relative to your own level on ALL systems, special Starmap-exclusive activities, etc.).
Its a good game but they do tend to leave odd redundant bits in while adding season content, DLC ect.
Obviously it would be great if they did use the sectors - but since these locked sectors have been there since release - is it not time to remove them?
Please Neocore.
From there, new mission types and special mission modes could be introduced.
You may call them slow, but as far as I know they have had another game developing at the same time, which has just released from early access release. And developing games like this, do take time.
I do know that Neocore sometimes do spend a bit long time on projects, and yes sometimes frustratingly long, but I do also know that when Neocore go for it, they sometimes go big. And I rather have a finished project that has been properly polished/worked on rather then rushed. So I still have the belief in that one day it is coming. I too want to see Slaanesh and Tzeentch one day, and then Orks, and of course the Necrons, and let´s not forget the Tau, and even a few others.
But developing, manpower and such all costs money and that is not soemthing you can snap your fingers with always and get. But i do know Neocoregames deserves kudos when it comes to Updates and Fixes. Ok, perhaps apart from a few, but still. Lot more then many other companies can certainly brag of.
One thing I also is very grateful of, is the fact that Neocore is not ruled over by the company called Tencent.
What I see regarding progress in the game is just new seasons, which I don't play and the occasional events which I do play until I have the full rewards.
And you not playing Seasons, I am not able to help out with. That is a choice.
And they are and have told us about they are working on things. What exactly it all is, is not put on the table yet. Which in my book might as well be a good thing that they do not tell us about. We will see the day it actually releases.
But some of the things I see in my glassball is coming is new Stuff in Rebus s Shop.
Set this current order state as My default.