- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- An analysis of the Weapon system
An analysis of the Weapon system
Warhammer 40K Discussion
By
Airsick Hydra
7 years 265 days ago
Helwinter
replied 7 years 265 days ago
Because i'm a better talker than typer (articulates my thoughts better) I put together an analysis of the strengths the current weapon system brings to the game and why I think the devs need to keep it untouched. For anyone that's interested.
- Not sure if this forum is the best place for this but hoped it might spark a few discussion points regarding what people feel about the system and any changes they might suggest.
https://www.youtube.com/watch?v=r-hpRqkvghk
This post was
edited
7 years 265 days ago by
Airsick Hydra
Featured comment
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
I equipped the demolition armour and now really miss the jump pack. But the demolisher armour was so much better statwise that my existing armour the choice was obvious.
That troubles me with the weak passive trees so far, providing miniscule / small bonuses. I do like that stats come from achieves, which provides longevity and progress longer term.
Some variety in terms of skills on types of weapons might help. Say, Chainswords can have up to 2 skills, from a pool of 3 or 4?
Combined with some kind of crafting and customization system, you could then perhaps choose / change a skill?