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Power | Level Obtained | Damage/DPS | Warp Heat | Cool Down |
1 | 620/620 | 8 | 1 sec | |
286/29 | 10 | 10 secs | ||
Constrict* | 19 | 4767/953 | 15 | 5 secs |
Inferno | ?/? | 30 | 30 secs | |
Fiery Form | 78/313 | 36 | 19 | |
121/483 | 5 + 2/sec | 0.5 secs | ||
Spont. Combust | 268/268 | 8 | 1 sec | |
Firestorm | 584/97 | 42 | 6 secs | |
Extermination | 112/447 | 12/sec | 23 secs | |
Crush | 686/229 | 11 | 3 secs | |
Assail | 685/137 | 16 | 5 secs | |
Shockwave | 686/153 | 16 | 4.5 secs | |
Maelstrom | 49/493 | 11/sec | 1 sec |
* constrict only works @ red/0 suppression.
** Some of these powers are not at 'default' level because I've modified them with runes. I'm not sure how to get better numbers or base unmodified numbers, if someone has those please forward to me so I can update/fix it. Some of my gear, perks, skills etc modify these numbers and even stripping everything down to base wouldn't show true numbers because of skill mods.
List of stuff crucial to good psyker build:
- Biolightning
- Dual-wielded warp rods
- 3 pts in lower right corner of Support skill tree to get health back w/ every warp point.
Ordo Psykana ~~ Bringing you the good news since M38! _-=][=-_
This post was
edited
6 years 187 days ago by
Khall
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Note: this used to be lvl 12 or so, this and other changes made the other sub-classes quite playable from early on, whereas in back in alpha the only choice was empyrian and the others were borderline unplayable early on.
You may also add that the aetherwalker has the only useful unique perk of all 3 sub-classes, and that one can not be accquired later on, which now makes it pretty much mandatory to start as an aetherwalker.
3 points in the hit points tree can get you 25 SR per warp heat point lost, which goes well with the healing from the focus tree.
4 (different) points in the hit points tree get you inocculator reset when at 25% HP which can be a life saver, especially for less experienced players.
5 to 8 points in movement give you a good basic and also situational increase in movement speed, and at least partially alleviate the otherwise unbearably slow default movement speed.