With recent rework and balance, we are excited to see that Techpriest has become quite charming, he now has various potential builds, is no longer weak at end game and fun to play.
I feel, however, some parts of current mechanisms are still keeping people away from this character:
1. You know it before I say , the construct weapon upgrade costs a lot, perhaps a little too much.
We need about 2000000 "Tech-fragment" to upgrade one single Lv125 construct weapon.
We found the Valorius Heart map is perhaps the best place to gather this material. If we have 7000-8000 kills， that would be 25000-30000 materials. Which means, we need to fight for ~66-80 times to upgrade a single Lv125 weapon. That's a whole day.
(As a comparison, purging a 15+ large map in intel mission gives ~20000 materials, but usually slower than Valorius Heart)
I can only imagine what awaits before, perhaps 10 millions from Lv149 to Lv150 (300-400 Valorius Hearts) ? That's a little scary for even the most hard-core players.
2. Even if we're willing to pay the price (because indeed it is worth it, a Lv 125 weapon is ~3 times stronger than a Lv100 weapon), it is upsetting that the spent materials cannot be recovered, and the upgraded weapon cannot be shared across characters.
Consider that most game time is spent in season, the situation becomes a little unfair to Techpriest players:
For each season we need to create new characters.
For other characters, all the items could be shared and it is OK.
If they want to change their builds, they could just spend some resources to reroll the enchants, that's also OK.
But for Techpriest, once the materials are spent, it could never be recovered. He could neither cancel the upgrades and reuse the materials on other constructs, nor share the upgraded weapon across characters.
In the long term, I can imagine I have several techpriests, each one has some upgraded constructs, but none of them could upgrade all the constructs (before I could do that, a new season comes).
And if I have to delete one techpriest character (if I don't have enough character slots), that could be especially painful because I can't recover the resources spent......That is a sad future :(
Please consider these suggestions:
1. Make the construct weapon level shared across characters :
(but no higher than each character's level, say character A has a Lv130 construct weapon, when new character B is at Lv 20, the construct weapon would automatically be Lv20. When character B reaches Lv100, he would automatically get Lv130 weapon ).
2. Add a feature , enabling people to cancel the upgrades and reuse the matrials on other construct weapons.
3. Reducing upgrade requirements, if possible.
We love this game, but if an end game character takes several thousand hours to build, that would be too hard.
Still, I believe the first 2 suggestions are more important than simply reducing the upgrade requirements. (I could just be content with Lv130 weapons and pretend that the higher levels don't exist. )
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