A couple OF SUGGESTIONS REGARDING THE TWO HANDED WEAPONS

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First of all id like to appreciate the progress being made on the game. The last few builds have been quite a substantial improvement and the game shows  more promise by the week. Kudos to everyone at the studio!


A few suggestions about the greatsword and the eviscerator:

Increase the model size to better visualize that the weapon is a two handed one,. currently they do not differ too much from their one handed variants visually.


Increase the swing range and AOE cone to better represent the advantage of reach that two handed weapons give.


Add a power field visual effect and power discharge effect upon hits with power weapons  as they are portrayed in the lore.


Give the eviscerator  a more pronounced blood splatter effect upon impact(or red blood swipe effect on attacks) to better visualise the shredding fleshbane nature of the weapon.




This post was edited 7 years 270 days ago by eugeny astahov
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A couple OF SUGGESTIONS REGARDING THE TWO HANDED WEAPONS
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7 years 268 days ago
Nice suggestions.

I think all of the meele weapons should get a rework, since they are too weak compared to ranged weapons like bolters or the overly OP gravgun :)


And 2 handed meele weapons should have a bigger area effect ability to obliterate bigger crowds, and all of them should have at least 1 ability to 

1. get close enough to the enemy on the fastest way possible (leap, charge or even a warp/teleport attack)

or

2. have some kind of active parry of deffense ability to mitigate damage until you get in meele range (for Hammers maybe a stance to hold the hammer in front of you to create an energy shield or in case of swords, some kind of bolt and bullet deflect animation