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Exclusives, secrets and funny insights from indie video game developer NeocoreGames

How monsters are born

Posted by Coreoca on February 08, 2013. art, devdiary, gallery, monster, - 4 comments
NeocoreGames DevBlog»Game Info»How monsters are born

A monster has several "parents" because every phase in the creating process belongs to another person.

 

Conception: First of all the narrative designer and the producer discuss with the concept artist what kind of characters the game needs. The monsters must be suitable to the game's universe and be skillful in the battles.

 

Modeling: Modeling is about creating a 3D model from a drawing. In the gallery below you can see more raw figures, still without textures. It's quite similar to making plasticine sculptures.

 

Texturing: Monster texturing is the very best job in the world because it's exciting and amusing! (In my opinion.) The monsters can be disgustingly slimy or cankerous or scaly or luminous, so there are several variations. The little details make lovely a character.

 

Animation: It's not difficult to make a monster move. But to make it move with life and spirit is a more complicated task. The unique movements give unique personality to each character.

 

Voice recording: There is still something missing for the perfect production. The voices! The sound designer records the voices in our own sound studio mostly with professional voice actors or sometimes with a team member. Grumbling, rattling, yowling or barking....everybody is good at something. :)

 

Author info
Coreoca

Coreoca

Hi, I’m Anikó Salamon, an enchantress. But for some reason, here at NeocoreGames everyone thinks I’m the Lead Artist. Well, on second thought, I also like drawing and painting so I’ll just let them believe what they want. ;-)

Comments
4 responses on 'How monsters are born'
Chrisotoph
Chrisotoph
08 February 2013 at 9:46 PM
Love the way the sad little exiled genious, or marquis the magnificent looks, but igor... Well I beleive he ith djutht thotally awethome, is how an igor would say it properly.
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holdkocos
holdkocos
27 October 2013 at 11:09 AM
szia!

valószínűleg nem jó helyen kérdezem, de azt szeretném megtudni, hogy mekkora esélye van annak, hogy valaki bekerüljön hozzátok, mint concept artist? :3
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Chris Neocore
Chris Neocore - staff
28 October 2013 at 10:34 AM
Szia!

Az ilyen és hasonló irányú kérdéseket kérlek a jobs@neocoregames.com-ra továbbítsd!

Köszi :)
Replied to holdkocos's comment on 27 October 2013 at 11:09 AM Report it!
holdkocos
holdkocos
29 October 2013 at 1:03 PM
Ó, bocsi!
Úgy fogok tenni!
Replied to Chris Neocore's comment on 28 October 2013 at 10:34 AM Report it!

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